radv: only initialize shader arguments for the active stages

Other stages don't need to be initialized.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21237>
This commit is contained in:
Samuel Pitoiset
2023-02-10 11:21:28 +01:00
committed by Marge Bot
parent d05a02018b
commit 8dd0b98786

View File

@@ -2540,7 +2540,7 @@ radv_declare_pipeline_args(struct radv_device *device, struct radv_pipeline_stag
active_stages |= (1 << i); active_stages |= (1 << i);
} }
for (int i = 0; i < MESA_VULKAN_SHADER_STAGES; ++i) { radv_foreach_stage(i, active_stages) {
stages[i].args.is_gs_copy_shader = false; stages[i].args.is_gs_copy_shader = false;
stages[i].args.explicit_scratch_args = !radv_use_llvm_for_stage(device, i); stages[i].args.explicit_scratch_args = !radv_use_llvm_for_stage(device, i);
stages[i].args.remap_spi_ps_input = !radv_use_llvm_for_stage(device, i); stages[i].args.remap_spi_ps_input = !radv_use_llvm_for_stage(device, i);