agx: Lower VBOs in NIR
Now we support all the vertex formats! This means we don't hit u_vbuf for format translation, which helps performance in lots of applications. By doing the lowering in NIR, the vertex fetch code itself can be optimized by NIR (e.g. nir_opt_algebraic) which can improve generated code quality. In my first implementation of this, I had a big switch statement mapping format enums to interchange formats and post-processing code. This ends up being really unwieldly, the combinatorics of bit packing + conversion + swizzles is enormous and for performance we want to support everything (no u_vbuf fallbacks). To keep the combinatorics in check, we rely on parsing the util_format_description to separate out the issues of bit packing, conversion, and swizzling, allowing us to handle bizarro formats like B10G10R10A2_SNORM with no special casing. In an effort to support everything in one shot, this handles all the formats needed for the extensions EXT_vertex_array_bgra, ARB_vertex_type_2_10_10_10_rev, and ARB_vertex_type_10f_11f_11f_rev. Passes dEQP-GLES3.functional.vertex_arrays.* Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19996>
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@@ -108,7 +108,7 @@ GL 3.3, GLSL 3.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
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GL_ARB_texture_swizzle DONE (v3d, vc4, panfrost, lima, asahi)
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GL_ARB_timer_query DONE ()
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GL_ARB_instanced_arrays DONE (etnaviv/HALTI2, v3d, panfrost)
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GL_ARB_vertex_type_2_10_10_10_rev DONE (v3d, panfrost)
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GL_ARB_vertex_type_2_10_10_10_rev DONE (v3d, panfrost, asahi)
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GL 4.0, GLSL 4.00 --- all DONE: freedreno/a6xx, i965/gen7+, nvc0, r600, radeonsi, llvmpipe, virgl, zink, d3d12
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@@ -208,7 +208,7 @@ GL 4.4, GLSL 4.40 -- all DONE: freedreno/a6xx, i965/gen8+, nvc0, r600, radeonsi,
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GL_ARB_query_buffer_object DONE (freedreno/a6xx, i965/hsw+, virgl)
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GL_ARB_texture_mirror_clamp_to_edge DONE (freedreno, i965, nv50, softpipe, virgl, v3d, panfrost)
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GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, softpipe, virgl, v3d, panfrost, d3d12, asahi)
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GL_ARB_vertex_type_10f_11f_11f_rev DONE (freedreno, i965, nv50, softpipe, virgl, panfrost, d3d12)
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GL_ARB_vertex_type_10f_11f_11f_rev DONE (freedreno, i965, nv50, softpipe, virgl, panfrost, d3d12, asahi)
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GL 4.5, GLSL 4.50 -- all DONE: freedreno/a6xx, nvc0, r600, radeonsi, llvmpipe, zink
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