radv: Increase maximum allowed PS params for enabling NGG culling.
The original limits were chosen very conservatively because at that time we didn't have a good understanding on the perf impact of shader culling. Since then, we've seen some use cases that have a higher amount of PS params but still benefit from shader culling. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27751>
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@@ -740,10 +740,10 @@ radv_consider_culling(const struct radv_physical_device *pdev, struct nir_shader
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/* Shader based culling efficiency can depend on PS throughput.
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* Estimate an upper limit for PS input param count based on GPU info.
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*/
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unsigned max_ps_params = 4;
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unsigned max_ps_params = 8;
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if (pdev->info.gfx_level >= GFX10_3 && pdev->info.has_dedicated_vram)
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max_ps_params = 6; /* GFX10.3 and newer discrete GPUs. */
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max_ps_params = 12; /* GFX10.3 and newer discrete GPUs. */
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/* TODO: consider other heuristics here, such as PS execution time */
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if (util_bitcount64(ps_inputs_read & ~VARYING_BIT_POS) > max_ps_params)
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