some more count vs. end confusion
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@@ -1009,9 +1009,9 @@ void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs )
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void _tnl_build_vertices( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint newinputs )
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GLuint start,
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GLuint end,
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GLuint newinputs )
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{
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struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
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GLuint stride = vtx->vertex_size;
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@@ -1021,18 +1021,18 @@ void _tnl_build_vertices( GLcontext *ctx,
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vtx->new_inputs = 0;
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if (newinputs)
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vtx->emit( ctx, start, count, v );
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vtx->emit( ctx, start, end, v );
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}
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void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
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GLuint start,
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GLuint count,
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void *dest )
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GLuint start,
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GLuint end,
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void *dest )
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{
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struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
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vtx->emit( ctx, start, count, dest );
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return (void *)((GLubyte *)dest + vtx->vertex_size * (count - start));
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vtx->emit( ctx, start, end, dest );
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return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
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}
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@@ -103,12 +103,12 @@ extern void _tnl_init_vertices( GLcontext *ctx,
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extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint end,
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void *dest );
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extern void _tnl_build_vertices( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint end,
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GLuint newinputs );
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extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs );
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