radeonsi: don't use struct si_descriptors for vertex buffer descriptors

VBO descriptor code will change a lot one day.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2018-02-03 16:10:25 +01:00
parent 61d6ff3ba3
commit 8d6e6b1d7c
6 changed files with 46 additions and 33 deletions

View File

@@ -740,10 +740,20 @@ static void si_dump_descriptors(struct si_context *sctx,
enabled_images = sctx->images[processor].enabled_mask;
}
if (processor == PIPE_SHADER_VERTEX) {
if (processor == PIPE_SHADER_VERTEX &&
sctx->vb_descriptors_buffer &&
sctx->vb_descriptors_gpu_list &&
sctx->vertex_elements) {
assert(info); /* only CS may not have an info struct */
struct si_descriptors desc = {};
si_dump_descriptor_list(sctx->screen, &sctx->vertex_buffers, name,
desc.buffer = sctx->vb_descriptors_buffer;
desc.list = sctx->vb_descriptors_gpu_list;
desc.gpu_list = sctx->vb_descriptors_gpu_list;
desc.element_dw_size = 4;
desc.num_active_slots = sctx->vertex_elements->desc_list_byte_size / 16;
si_dump_descriptor_list(sctx->screen, &desc, name,
" - Vertex buffer", 4, info->num_inputs,
si_identity, log);
}