radv: move lowering PS inputs/outputs at the right place
At shaders creation, just after NIR linking. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -2578,6 +2578,9 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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nir_print_shader(nir[i], stderr);
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}
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if (nir[MESA_SHADER_FRAGMENT])
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radv_lower_fs_io(nir[MESA_SHADER_FRAGMENT]);
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radv_fill_shader_keys(device, keys, key, nir);
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if (nir[MESA_SHADER_FRAGMENT]) {
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