Move i915tex driver into place as just i915.

This commit is contained in:
Eric Anholt
2007-09-24 10:03:25 -07:00
parent 8fba8d2018
commit 8cf9085bc7
79 changed files with 2 additions and 2 deletions

View File

@@ -0,0 +1,331 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "intel_batchbuffer.h"
#include "intel_ioctl.h"
#include "intel_decode.h"
#include "i915_debug.h"
/* Relocations in kernel space:
* - pass dma buffer seperately
* - memory manager knows how to patch
* - pass list of dependent buffers
* - pass relocation list
*
* Either:
* - get back an offset for buffer to fire
* - memory manager knows how to fire buffer
*
* Really want the buffer to be AGP and pinned.
*
*/
/* Cliprect fence: The highest fence protecting a dma buffer
* containing explicit cliprect information. Like the old drawable
* lock but irq-driven. X server must wait for this fence to expire
* before changing cliprects [and then doing sw rendering?]. For
* other dma buffers, the scheduler will grab current cliprect info
* and mix into buffer. X server must hold the lock while changing
* cliprects??? Make per-drawable. Need cliprects in shared memory
* -- beats storing them with every cmd buffer in the queue.
*
* ==> X server must wait for this fence to expire before touching the
* framebuffer with new cliprects.
*
* ==> Cliprect-dependent buffers associated with a
* cliprect-timestamp. All of the buffers associated with a timestamp
* must go to hardware before any buffer with a newer timestamp.
*
* ==> Dma should be queued per-drawable for correct X/GL
* synchronization. Or can fences be used for this?
*
* Applies to: Blit operations, metaops, X server operations -- X
* server automatically waits on its own dma to complete before
* modifying cliprects ???
*/
void
intel_batchbuffer_reset(struct intel_batchbuffer *batch)
{
struct intel_context *intel = batch->intel;
if (batch->buf != NULL) {
dri_bo_unreference(batch->buf);
batch->buf = NULL;
}
batch->buf = dri_bo_alloc(intel->intelScreen->bufmgr, "batchbuffer",
intel->intelScreen->maxBatchSize, 4096,
DRM_BO_FLAG_MEM_TT);
dri_bo_map(batch->buf, GL_TRUE);
batch->map = batch->buf->virtual;
batch->size = intel->intelScreen->maxBatchSize;
batch->ptr = batch->map;
}
struct intel_batchbuffer *
intel_batchbuffer_alloc(struct intel_context *intel)
{
struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
batch->intel = intel;
batch->last_fence = NULL;
intel_batchbuffer_reset(batch);
return batch;
}
void
intel_batchbuffer_free(struct intel_batchbuffer *batch)
{
if (batch->last_fence) {
dri_fence_wait(batch->last_fence);
dri_fence_unreference(batch->last_fence);
batch->last_fence = NULL;
}
if (batch->map) {
dri_bo_unmap(batch->buf);
batch->map = NULL;
}
dri_bo_unreference(batch->buf);
batch->buf = NULL;
free(batch);
}
static int
relocation_sort(const void *a_in, const void *b_in) {
const struct buffer_reloc *a = a_in, *b = b_in;
return (intptr_t)a->buf < (intptr_t)b->buf ? -1 : 1;
}
/* TODO: Push this whole function into bufmgr.
*/
static void
do_flush_locked(struct intel_batchbuffer *batch,
GLuint used,
GLboolean ignore_cliprects, GLboolean allow_unlock)
{
GLuint *ptr;
GLuint i;
struct intel_context *intel = batch->intel;
dri_fence *fo;
GLboolean performed_rendering = GL_FALSE;
assert(batch->buf->virtual != NULL);
ptr = batch->buf->virtual;
/* Sort our relocation list in terms of referenced buffer pointer.
* This lets us uniquely validate the buffers with the sum of all the flags,
* while avoiding O(n^2) on number of relocations.
*/
qsort(batch->reloc, batch->nr_relocs, sizeof(batch->reloc[0]),
relocation_sort);
/* Perform the necessary validations of buffers, and enter the relocations
* in the batchbuffer.
*/
for (i = 0; i < batch->nr_relocs; i++) {
struct buffer_reloc *r = &batch->reloc[i];
if (r->validate_flags & DRM_BO_FLAG_WRITE)
performed_rendering = GL_TRUE;
/* If this is the first time we've seen this buffer in the relocation
* list, figure out our flags and validate it.
*/
if (i == 0 || batch->reloc[i - 1].buf != r->buf) {
uint32_t validate_flags;
int j, ret;
/* Accumulate the flags we need for validating this buffer. */
validate_flags = r->validate_flags;
for (j = i + 1; j < batch->nr_relocs; j++) {
if (batch->reloc[j].buf != r->buf)
break;
validate_flags |= batch->reloc[j].validate_flags;
}
/* Validate. If we fail, fence to clear the unfenced list and bail
* out.
*/
ret = dri_bo_validate(r->buf, validate_flags);
if (ret != 0) {
dri_bo_unmap(batch->buf);
fo = dri_fence_validated(intel->intelScreen->bufmgr,
"batchbuffer failure fence", GL_TRUE);
dri_fence_unreference(fo);
goto done;
}
}
ptr[r->offset / 4] = r->buf->offset + r->delta;
dri_bo_unreference(r->buf);
}
dri_bo_unmap(batch->buf);
batch->map = NULL;
batch->ptr = NULL;
dri_bo_validate(batch->buf, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE);
batch->list_count = 0;
batch->nr_relocs = 0;
batch->flags = 0;
/* Throw away non-effective packets. Won't work once we have
* hardware contexts which would preserve statechanges beyond a
* single buffer.
*/
if (!(intel->numClipRects == 0 && !ignore_cliprects)) {
intel_batch_ioctl(batch->intel,
batch->buf->offset,
used, ignore_cliprects, allow_unlock);
}
/* Associate a fence with the validated buffers, and note that we included
* a flush at the end.
*/
fo = dri_fence_validated(intel->intelScreen->bufmgr,
"Batch fence", GL_TRUE);
if (performed_rendering) {
dri_fence_unreference(batch->last_fence);
batch->last_fence = fo;
} else {
/* If we didn't validate any buffers for writing by the card, we don't
* need to track the fence for glFinish().
*/
dri_fence_unreference(fo);
}
if (intel->numClipRects == 0 && !ignore_cliprects) {
if (allow_unlock) {
/* If we are not doing any actual user-visible rendering,
* do a sched_yield to keep the app from pegging the cpu while
* achieving nothing.
*/
UNLOCK_HARDWARE(intel);
sched_yield();
LOCK_HARDWARE(intel);
}
intel->vtbl.lost_hardware(intel);
}
done:
if (INTEL_DEBUG & DEBUG_BATCH) {
dri_bo_map(batch->buf, GL_FALSE);
intel_decode(ptr, used / 4, batch->buf->offset);
dri_bo_unmap(batch->buf);
}
}
void
intel_batchbuffer_flush(struct intel_batchbuffer *batch)
{
struct intel_context *intel = batch->intel;
GLuint used = batch->ptr - batch->map;
GLboolean was_locked = intel->locked;
if (used == 0)
return;
/* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
* performance drain that we would like to avoid.
*/
if (used & 4) {
((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
((int *) batch->ptr)[1] = 0;
((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END;
used += 12;
}
else {
((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END;
used += 8;
}
/* TODO: Just pass the relocation list and dma buffer up to the
* kernel.
*/
if (!was_locked)
LOCK_HARDWARE(intel);
do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS),
GL_FALSE);
if (!was_locked)
UNLOCK_HARDWARE(intel);
/* Reset the buffer:
*/
intel_batchbuffer_reset(batch);
}
void
intel_batchbuffer_finish(struct intel_batchbuffer *batch)
{
intel_batchbuffer_flush(batch);
if (batch->last_fence != NULL)
dri_fence_wait(batch->last_fence);
}
/* This is the only way buffers get added to the validate list.
*/
GLboolean
intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
dri_bo *buffer,
GLuint flags, GLuint delta)
{
struct buffer_reloc *r = &batch->reloc[batch->nr_relocs++];
assert(batch->nr_relocs <= MAX_RELOCS);
dri_bo_reference(buffer);
r->buf = buffer;
r->offset = batch->ptr - batch->map;
r->delta = delta;
r->validate_flags = flags;
batch->ptr += 4;
return GL_TRUE;
}
void
intel_batchbuffer_data(struct intel_batchbuffer *batch,
const void *data, GLuint bytes, GLuint flags)
{
assert((bytes & 3) == 0);
intel_batchbuffer_require_space(batch, bytes, flags);
__memcpy(batch->ptr, data, bytes);
batch->ptr += bytes;
}