Move i915tex driver into place as just i915.
This commit is contained in:
331
src/mesa/drivers/dri/i915/intel_batchbuffer.c
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331
src/mesa/drivers/dri/i915/intel_batchbuffer.c
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/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "intel_batchbuffer.h"
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#include "intel_ioctl.h"
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#include "intel_decode.h"
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#include "i915_debug.h"
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/* Relocations in kernel space:
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* - pass dma buffer seperately
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* - memory manager knows how to patch
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* - pass list of dependent buffers
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* - pass relocation list
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*
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* Either:
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* - get back an offset for buffer to fire
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* - memory manager knows how to fire buffer
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*
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* Really want the buffer to be AGP and pinned.
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*
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*/
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/* Cliprect fence: The highest fence protecting a dma buffer
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* containing explicit cliprect information. Like the old drawable
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* lock but irq-driven. X server must wait for this fence to expire
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* before changing cliprects [and then doing sw rendering?]. For
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* other dma buffers, the scheduler will grab current cliprect info
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* and mix into buffer. X server must hold the lock while changing
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* cliprects??? Make per-drawable. Need cliprects in shared memory
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* -- beats storing them with every cmd buffer in the queue.
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*
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* ==> X server must wait for this fence to expire before touching the
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* framebuffer with new cliprects.
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*
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* ==> Cliprect-dependent buffers associated with a
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* cliprect-timestamp. All of the buffers associated with a timestamp
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* must go to hardware before any buffer with a newer timestamp.
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*
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* ==> Dma should be queued per-drawable for correct X/GL
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* synchronization. Or can fences be used for this?
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*
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* Applies to: Blit operations, metaops, X server operations -- X
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* server automatically waits on its own dma to complete before
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* modifying cliprects ???
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*/
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void
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intel_batchbuffer_reset(struct intel_batchbuffer *batch)
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{
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struct intel_context *intel = batch->intel;
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if (batch->buf != NULL) {
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dri_bo_unreference(batch->buf);
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batch->buf = NULL;
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}
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batch->buf = dri_bo_alloc(intel->intelScreen->bufmgr, "batchbuffer",
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intel->intelScreen->maxBatchSize, 4096,
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DRM_BO_FLAG_MEM_TT);
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dri_bo_map(batch->buf, GL_TRUE);
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batch->map = batch->buf->virtual;
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batch->size = intel->intelScreen->maxBatchSize;
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batch->ptr = batch->map;
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}
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struct intel_batchbuffer *
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intel_batchbuffer_alloc(struct intel_context *intel)
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{
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struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
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batch->intel = intel;
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batch->last_fence = NULL;
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intel_batchbuffer_reset(batch);
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return batch;
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}
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void
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intel_batchbuffer_free(struct intel_batchbuffer *batch)
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{
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if (batch->last_fence) {
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dri_fence_wait(batch->last_fence);
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dri_fence_unreference(batch->last_fence);
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batch->last_fence = NULL;
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}
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if (batch->map) {
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dri_bo_unmap(batch->buf);
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batch->map = NULL;
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}
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dri_bo_unreference(batch->buf);
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batch->buf = NULL;
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free(batch);
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}
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static int
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relocation_sort(const void *a_in, const void *b_in) {
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const struct buffer_reloc *a = a_in, *b = b_in;
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return (intptr_t)a->buf < (intptr_t)b->buf ? -1 : 1;
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}
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/* TODO: Push this whole function into bufmgr.
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*/
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static void
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do_flush_locked(struct intel_batchbuffer *batch,
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GLuint used,
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GLboolean ignore_cliprects, GLboolean allow_unlock)
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{
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GLuint *ptr;
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GLuint i;
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struct intel_context *intel = batch->intel;
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dri_fence *fo;
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GLboolean performed_rendering = GL_FALSE;
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assert(batch->buf->virtual != NULL);
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ptr = batch->buf->virtual;
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/* Sort our relocation list in terms of referenced buffer pointer.
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* This lets us uniquely validate the buffers with the sum of all the flags,
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* while avoiding O(n^2) on number of relocations.
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*/
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qsort(batch->reloc, batch->nr_relocs, sizeof(batch->reloc[0]),
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relocation_sort);
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/* Perform the necessary validations of buffers, and enter the relocations
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* in the batchbuffer.
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*/
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for (i = 0; i < batch->nr_relocs; i++) {
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struct buffer_reloc *r = &batch->reloc[i];
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if (r->validate_flags & DRM_BO_FLAG_WRITE)
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performed_rendering = GL_TRUE;
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/* If this is the first time we've seen this buffer in the relocation
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* list, figure out our flags and validate it.
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*/
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if (i == 0 || batch->reloc[i - 1].buf != r->buf) {
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uint32_t validate_flags;
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int j, ret;
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/* Accumulate the flags we need for validating this buffer. */
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validate_flags = r->validate_flags;
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for (j = i + 1; j < batch->nr_relocs; j++) {
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if (batch->reloc[j].buf != r->buf)
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break;
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validate_flags |= batch->reloc[j].validate_flags;
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}
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/* Validate. If we fail, fence to clear the unfenced list and bail
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* out.
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*/
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ret = dri_bo_validate(r->buf, validate_flags);
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if (ret != 0) {
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dri_bo_unmap(batch->buf);
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fo = dri_fence_validated(intel->intelScreen->bufmgr,
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"batchbuffer failure fence", GL_TRUE);
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dri_fence_unreference(fo);
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goto done;
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}
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}
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ptr[r->offset / 4] = r->buf->offset + r->delta;
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dri_bo_unreference(r->buf);
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}
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dri_bo_unmap(batch->buf);
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batch->map = NULL;
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batch->ptr = NULL;
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dri_bo_validate(batch->buf, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE);
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batch->list_count = 0;
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batch->nr_relocs = 0;
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batch->flags = 0;
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/* Throw away non-effective packets. Won't work once we have
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* hardware contexts which would preserve statechanges beyond a
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* single buffer.
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*/
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if (!(intel->numClipRects == 0 && !ignore_cliprects)) {
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intel_batch_ioctl(batch->intel,
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batch->buf->offset,
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used, ignore_cliprects, allow_unlock);
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}
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/* Associate a fence with the validated buffers, and note that we included
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* a flush at the end.
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*/
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fo = dri_fence_validated(intel->intelScreen->bufmgr,
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"Batch fence", GL_TRUE);
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if (performed_rendering) {
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dri_fence_unreference(batch->last_fence);
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batch->last_fence = fo;
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} else {
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/* If we didn't validate any buffers for writing by the card, we don't
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* need to track the fence for glFinish().
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*/
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dri_fence_unreference(fo);
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}
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if (intel->numClipRects == 0 && !ignore_cliprects) {
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if (allow_unlock) {
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/* If we are not doing any actual user-visible rendering,
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* do a sched_yield to keep the app from pegging the cpu while
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* achieving nothing.
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*/
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UNLOCK_HARDWARE(intel);
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sched_yield();
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LOCK_HARDWARE(intel);
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}
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intel->vtbl.lost_hardware(intel);
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}
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done:
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if (INTEL_DEBUG & DEBUG_BATCH) {
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dri_bo_map(batch->buf, GL_FALSE);
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intel_decode(ptr, used / 4, batch->buf->offset);
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dri_bo_unmap(batch->buf);
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}
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}
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void
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intel_batchbuffer_flush(struct intel_batchbuffer *batch)
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{
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struct intel_context *intel = batch->intel;
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GLuint used = batch->ptr - batch->map;
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GLboolean was_locked = intel->locked;
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if (used == 0)
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return;
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/* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
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* performance drain that we would like to avoid.
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*/
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if (used & 4) {
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((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
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((int *) batch->ptr)[1] = 0;
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((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END;
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used += 12;
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}
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else {
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((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
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((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END;
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used += 8;
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}
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/* TODO: Just pass the relocation list and dma buffer up to the
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* kernel.
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*/
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if (!was_locked)
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LOCK_HARDWARE(intel);
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do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS),
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GL_FALSE);
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if (!was_locked)
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UNLOCK_HARDWARE(intel);
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/* Reset the buffer:
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*/
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intel_batchbuffer_reset(batch);
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}
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void
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intel_batchbuffer_finish(struct intel_batchbuffer *batch)
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{
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intel_batchbuffer_flush(batch);
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if (batch->last_fence != NULL)
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dri_fence_wait(batch->last_fence);
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}
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/* This is the only way buffers get added to the validate list.
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*/
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GLboolean
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intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
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dri_bo *buffer,
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GLuint flags, GLuint delta)
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{
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struct buffer_reloc *r = &batch->reloc[batch->nr_relocs++];
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assert(batch->nr_relocs <= MAX_RELOCS);
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dri_bo_reference(buffer);
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r->buf = buffer;
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r->offset = batch->ptr - batch->map;
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r->delta = delta;
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r->validate_flags = flags;
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batch->ptr += 4;
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return GL_TRUE;
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}
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void
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intel_batchbuffer_data(struct intel_batchbuffer *batch,
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const void *data, GLuint bytes, GLuint flags)
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{
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assert((bytes & 3) == 0);
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intel_batchbuffer_require_space(batch, bytes, flags);
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__memcpy(batch->ptr, data, bytes);
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batch->ptr += bytes;
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}
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