glsl: Add basic ARB_gpu_shader_int64 types
This adds the builtins and the lexer support. To avoid too many warnings, it adds basic support to the type in a few other places in mesa, mostly in the trivial places. It also adds a query to be used later for if a type is an integer 32 or 64. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:

committed by
Ian Romanick

parent
e90830bb8e
commit
8ce53d4a2f
@@ -337,6 +337,8 @@ ir_constant::clone(void *mem_ctx, struct hash_table *ht) const
|
||||
case GLSL_TYPE_FLOAT:
|
||||
case GLSL_TYPE_DOUBLE:
|
||||
case GLSL_TYPE_BOOL:
|
||||
case GLSL_TYPE_UINT64:
|
||||
case GLSL_TYPE_INT64:
|
||||
return new(mem_ctx) ir_constant(this->type, &this->value);
|
||||
|
||||
case GLSL_TYPE_STRUCT: {
|
||||
|
Reference in New Issue
Block a user