glsl/blob: clear padding bytes
Since blob is intended for serializing data, it's not a good idea to leave padding holes with uninitialized data, which may leak heap contents and hurt compression if the blob is later compressed, like done by shader cache. Clear it. Signed-off-by: Grazvydas Ignotas <notasas@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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committed by
Timothy Arceri

parent
61bbb25a08
commit
8cd83a6c81
@@ -70,10 +70,13 @@ align_blob(struct blob *blob, size_t alignment)
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{
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const size_t new_size = ALIGN(blob->size, alignment);
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if (! grow_to_fit (blob, new_size - blob->size))
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return false;
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if (blob->size < new_size) {
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if (!grow_to_fit(blob, new_size - blob->size))
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return false;
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blob->size = new_size;
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memset(blob->data + blob->size, 0, new_size - blob->size);
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blob->size = new_size;
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}
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return true;
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}
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