anv: Add a ray-tracing pipeline object
This just adds the core data structure which we'll build on going forward. v2: Add VK_EXT_pipeline_creation_cache_control handling (Lionel) Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
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8cc5080580
@@ -348,6 +348,18 @@ void anv_DestroyPipeline(
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break;
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}
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case ANV_PIPELINE_RAY_TRACING: {
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struct anv_ray_tracing_pipeline *rt_pipeline =
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anv_pipeline_to_ray_tracing(pipeline);
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util_dynarray_foreach(&rt_pipeline->shaders,
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struct anv_shader_bin *, shader) {
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anv_shader_bin_unref(device, *shader);
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}
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break;
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}
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default:
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unreachable("invalid pipeline type");
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}
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@@ -2392,6 +2404,16 @@ anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline,
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return VK_SUCCESS;
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}
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VkResult
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anv_ray_tracing_pipeline_init(struct anv_ray_tracing_pipeline *pipeline,
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struct anv_device *device,
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struct anv_pipeline_cache *cache,
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const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
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const VkAllocationCallbacks *alloc)
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{
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return VK_SUCCESS;
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}
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#define WRITE_STR(field, ...) ({ \
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memset(field, 0, sizeof(field)); \
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UNUSED int i = snprintf(field, sizeof(field), __VA_ARGS__); \
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@@ -2928,6 +2928,14 @@ struct anv_cmd_compute_state {
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struct anv_address num_workgroups;
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};
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struct anv_cmd_ray_tracing_state {
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struct anv_cmd_pipeline_state base;
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struct anv_ray_tracing_pipeline *pipeline;
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bool pipeline_dirty;
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};
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/** State required while building cmd buffer */
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struct anv_cmd_state {
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/* PIPELINE_SELECT.PipelineSelection */
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@@ -2937,6 +2945,7 @@ struct anv_cmd_state {
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struct anv_cmd_graphics_state gfx;
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struct anv_cmd_compute_state compute;
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struct anv_cmd_ray_tracing_state rt;
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enum anv_pipe_bits pending_pipe_bits;
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VkShaderStageFlags descriptors_dirty;
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@@ -3441,6 +3450,7 @@ struct anv_pipeline_executable {
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enum anv_pipeline_type {
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ANV_PIPELINE_GRAPHICS,
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ANV_PIPELINE_COMPUTE,
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ANV_PIPELINE_RAY_TRACING,
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};
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struct anv_pipeline {
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@@ -3550,6 +3560,28 @@ struct anv_compute_pipeline {
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uint32_t interface_descriptor_data[8];
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};
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struct anv_rt_shader_group {
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VkRayTracingShaderGroupTypeKHR type;
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struct anv_shader_bin *general;
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struct anv_shader_bin *closest_hit;
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struct anv_shader_bin *any_hit;
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struct anv_shader_bin *intersection;
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/* VK_KHR_ray_tracing requires shaderGroupHandleSize == 32 */
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uint32_t handle[8];
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};
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struct anv_ray_tracing_pipeline {
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struct anv_pipeline base;
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/* All shaders in the pipeline */
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struct util_dynarray shaders;
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uint32_t group_count;
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struct anv_rt_shader_group * groups;
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};
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#define ANV_DECL_PIPELINE_DOWNCAST(pipe_type, pipe_enum) \
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static inline struct anv_##pipe_type##_pipeline * \
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anv_pipeline_to_##pipe_type(struct anv_pipeline *pipeline) \
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@@ -3560,6 +3592,7 @@ struct anv_compute_pipeline {
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ANV_DECL_PIPELINE_DOWNCAST(graphics, ANV_PIPELINE_GRAPHICS)
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ANV_DECL_PIPELINE_DOWNCAST(compute, ANV_PIPELINE_COMPUTE)
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ANV_DECL_PIPELINE_DOWNCAST(ray_tracing, ANV_PIPELINE_RAY_TRACING)
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static inline bool
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anv_pipeline_has_stage(const struct anv_graphics_pipeline *pipeline,
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@@ -3630,6 +3663,13 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
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const char *entrypoint,
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const VkSpecializationInfo *spec_info);
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VkResult
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anv_ray_tracing_pipeline_init(struct anv_ray_tracing_pipeline *pipeline,
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struct anv_device *device,
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struct anv_pipeline_cache *cache,
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const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
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const VkAllocationCallbacks *alloc);
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struct anv_format_plane {
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enum isl_format isl_format:16;
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struct isl_swizzle swizzle;
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@@ -2797,6 +2797,115 @@ VkResult genX(CreateComputePipelines)(
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return result;
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}
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#if GFX_VERx10 >= 125
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static void
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assert_rt_stage_index_valid(const VkRayTracingPipelineCreateInfoKHR* pCreateInfo,
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uint32_t stage_idx,
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VkShaderStageFlags valid_stages)
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{
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if (stage_idx == VK_SHADER_UNUSED_KHR)
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return;
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assert(stage_idx <= pCreateInfo->stageCount);
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assert(util_bitcount(pCreateInfo->pStages[stage_idx].stage) == 1);
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assert(pCreateInfo->pStages[stage_idx].stage & valid_stages);
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}
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static VkResult
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ray_tracing_pipeline_create(
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VkDevice _device,
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struct anv_pipeline_cache * cache,
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const VkRayTracingPipelineCreateInfoKHR* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkPipeline* pPipeline)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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VkResult result;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR);
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/* Use the default pipeline cache if none is specified */
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if (cache == NULL && device->physical->instance->pipeline_cache_enabled)
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cache = &device->default_pipeline_cache;
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VK_MULTIALLOC(ma);
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VK_MULTIALLOC_DECL(&ma, struct anv_ray_tracing_pipeline, pipeline, 1);
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VK_MULTIALLOC_DECL(&ma, struct anv_rt_shader_group, groups, pCreateInfo->groupCount);
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if (!vk_multialloc_alloc2(&ma, &device->vk.alloc, pAllocator,
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VK_SYSTEM_ALLOCATION_SCOPE_DEVICE))
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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result = anv_pipeline_init(&pipeline->base, device,
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ANV_PIPELINE_RAY_TRACING, pCreateInfo->flags,
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pAllocator);
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if (result != VK_SUCCESS) {
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vk_free2(&device->vk.alloc, pAllocator, pipeline);
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return result;
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}
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pipeline->group_count = pCreateInfo->groupCount;
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pipeline->groups = groups;
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const VkShaderStageFlags ray_tracing_stages =
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VK_SHADER_STAGE_RAYGEN_BIT_KHR |
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VK_SHADER_STAGE_ANY_HIT_BIT_KHR |
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VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR |
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VK_SHADER_STAGE_MISS_BIT_KHR |
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VK_SHADER_STAGE_INTERSECTION_BIT_KHR |
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VK_SHADER_STAGE_CALLABLE_BIT_KHR;
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for (uint32_t i = 0; i < pCreateInfo->stageCount; i++)
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assert((pCreateInfo->pStages[i].stage & ~ray_tracing_stages) == 0);
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for (uint32_t i = 0; i < pCreateInfo->groupCount; i++) {
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const VkRayTracingShaderGroupCreateInfoKHR *ginfo =
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&pCreateInfo->pGroups[i];
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assert_rt_stage_index_valid(pCreateInfo, ginfo->generalShader,
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VK_SHADER_STAGE_RAYGEN_BIT_KHR |
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VK_SHADER_STAGE_MISS_BIT_KHR |
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VK_SHADER_STAGE_CALLABLE_BIT_KHR);
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assert_rt_stage_index_valid(pCreateInfo, ginfo->closestHitShader,
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VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
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assert_rt_stage_index_valid(pCreateInfo, ginfo->anyHitShader,
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VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
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assert_rt_stage_index_valid(pCreateInfo, ginfo->intersectionShader,
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VK_SHADER_STAGE_INTERSECTION_BIT_KHR);
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switch (ginfo->type) {
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case VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR:
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assert(ginfo->generalShader < pCreateInfo->stageCount);
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assert(ginfo->anyHitShader == VK_SHADER_UNUSED_KHR);
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assert(ginfo->closestHitShader == VK_SHADER_UNUSED_KHR);
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assert(ginfo->intersectionShader == VK_SHADER_UNUSED_KHR);
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break;
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case VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR:
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assert(ginfo->generalShader == VK_SHADER_UNUSED_KHR);
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assert(ginfo->intersectionShader == VK_SHADER_UNUSED_KHR);
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break;
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case VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR:
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assert(ginfo->generalShader == VK_SHADER_UNUSED_KHR);
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break;
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default:
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unreachable("Invalid ray-tracing shader group type");
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}
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}
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result = anv_ray_tracing_pipeline_init(pipeline, device, cache,
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pCreateInfo, pAllocator);
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if (result != VK_SUCCESS) {
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anv_pipeline_finish(&pipeline->base, device, pAllocator);
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vk_free2(&device->vk.alloc, pAllocator, pipeline);
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return result;
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}
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*pPipeline = anv_pipeline_to_handle(&pipeline->base);
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return pipeline->base.batch.status;
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}
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VkResult
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genX(CreateRayTracingPipelinesKHR)(
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VkDevice _device,
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@@ -2807,6 +2916,32 @@ genX(CreateRayTracingPipelinesKHR)(
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const VkAllocationCallbacks* pAllocator,
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VkPipeline* pPipelines)
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{
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unreachable("Unimplemented");
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return VK_INCOMPLETE;
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ANV_FROM_HANDLE(anv_pipeline_cache, pipeline_cache, pipelineCache);
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VkResult result = VK_SUCCESS;
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unsigned i;
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for (i = 0; i < createInfoCount; i++) {
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VkResult res = ray_tracing_pipeline_create(_device, pipeline_cache,
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&pCreateInfos[i],
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pAllocator, &pPipelines[i]);
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if (res == VK_SUCCESS)
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continue;
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/* Bail out on the first error as it is not obvious what error should be
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* report upon 2 different failures. */
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result = res;
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if (result != VK_PIPELINE_COMPILE_REQUIRED_EXT)
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break;
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if (pCreateInfos[i].flags & VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT)
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break;
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}
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for (; i < createInfoCount; i++)
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pPipelines[i] = VK_NULL_HANDLE;
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return result;
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}
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#endif /* GFX_VERx10 >= 125 */
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