glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)

targetSBC == 0 is a special case, which asks the function
to block until all pending OpenGL bufferswap requests have
completed.

Currently the function just falls through for targetSBC == 0,
returning bogus results.

This breaks applications originally written and tested against
DRI2 which also rely on this not regressing under DRI3/Present,
e.g., Neuro-Science software like Psychtoolbox-3.

This patch fixes the problem.

v2: Simplify as suggested by Axel Davy. Add comments proposed
by Eric Anholt.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Mario Kleiner
2014-12-05 08:42:29 +01:00
committed by Emil Velikov
parent ac0940224b
commit 8cab54de16

View File

@@ -529,6 +529,15 @@ dri3_wait_for_sbc(__GLXDRIdrawable *pdraw, int64_t target_sbc, int64_t *ust,
{
struct dri3_drawable *priv = (struct dri3_drawable *) pdraw;
/* From the GLX_OML_sync_control spec:
*
* "If <target_sbc> = 0, the function will block until all previous
* swaps requested with glXSwapBuffersMscOML for that window have
* completed."
*/
if (!target_sbc)
target_sbc = priv->send_sbc;
while (priv->recv_sbc < target_sbc) {
if (!dri3_wait_for_event(pdraw))
return 0;