add EGL_TEXTURE_EXTERNAL_WL to WL_bind_wayland_display spec
Signed-off-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Daniel Stone <daniels@collabora.com>
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@@ -75,6 +75,7 @@ New Tokens
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EGL_TEXTURE_Y_U_V_WL 0x31D7
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EGL_TEXTURE_Y_UV_WL 0x31D8
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EGL_TEXTURE_Y_XUXV_WL 0x31D9
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EGL_TEXTURE_EXTERNAL_WL 0x31DA
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Accepted in the <attribute> parameter of eglQueryWaylandBufferWL:
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@@ -148,6 +149,10 @@ Additions to the EGL 1.4 Specification:
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Two planes, samples Y from the first plane to r in
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the shader, U and V from the second plane to g and a.
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EGL_TEXTURE_EXTERNAL_WL
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Treated as a single plane texture, but sampled with
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samplerExternalOES according to OES_EGL_image_external
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After querying the wl_buffer layout, create EGLImages for the
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planes by calling eglCreateImageKHR with wl_buffer as
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EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, NULL
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@@ -52,6 +52,7 @@ extern "C" {
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#define EGL_TEXTURE_Y_U_V_WL 0x31D7
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#define EGL_TEXTURE_Y_UV_WL 0x31D8
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#define EGL_TEXTURE_Y_XUXV_WL 0x31D9
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#define EGL_TEXTURE_EXTERNAL_WL 0x31DA
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struct wl_display;
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struct wl_resource;
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