glsl: add gl_context member
Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -36,8 +36,9 @@ extern "C" {
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#include "ir_optimization.h"
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#include "loop_analysis.h"
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_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx,
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_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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GLenum target, void *mem_ctx)
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: ctx(_ctx)
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{
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switch (target) {
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case GL_VERTEX_SHADER: this->target = vertex_shader; break;
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