headers: Add GL_MESA_EGL_sync token to GL

Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Heinrich Fink
2019-07-30 16:14:07 +02:00
committed by Daniel Stone
parent 17470c4aaa
commit 8c933c9d96
2 changed files with 8 additions and 0 deletions

View File

@@ -4765,6 +4765,10 @@ GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLen
#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
#endif /* GL_MESA_framebuffer_flip_y */
#ifndef GL_MESA_EGL_sync
#define GL_MESA_EGL_sync 1
#endif /* GL_MESA_EGL_sync */
#ifndef GL_NV_bindless_multi_draw_indirect
#define GL_NV_bindless_multi_draw_indirect 1
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);

View File

@@ -9285,6 +9285,10 @@ GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLen
#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
#endif /* GL_MESA_framebuffer_flip_y */
#ifndef GL_MESA_EGL_sync
#define GL_MESA_EGL_sync 1
#endif /* GL_MESA_EGL_sync */
#ifndef GL_MESA_pack_invert
#define GL_MESA_pack_invert 1
#define GL_PACK_INVERT_MESA 0x8758