panfrost: Handle txs of cube arrays
We need to divide the array length by 6 to match what OpenGL expects. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15254>
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@@ -777,8 +777,18 @@ static void panfrost_upload_txs_sysval(struct panfrost_batch *batch,
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uniform->i[2] = u_minify(tex->texture->depth0,
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tex->u.tex.first_level);
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if (is_array)
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uniform->i[dim] = tex->texture->array_size;
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if (is_array) {
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unsigned size = tex->texture->array_size;
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/* Internally, we store the number of 2D images (faces * array
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* size). Externally, we report the array size in terms of
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* complete cubes. So divide by the # of faces per cube.
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*/
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if (tex->target == PIPE_TEXTURE_CUBE_ARRAY)
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size /= 6;
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uniform->i[dim] = size;
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}
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}
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static void panfrost_upload_image_size_sysval(struct panfrost_batch *batch,
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@@ -113,14 +113,6 @@ spec@arb_shading_language_420pack@active sampler conflict,Crash
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spec@arb_texture_buffer_object@formats (fs- arb),Crash
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spec@arb_texture_buffer_object@formats (vs- arb),Crash
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spec@arb_texture_buffer_object@render-no-bo,Crash
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spec@arb_texture_cube_map_array@texturesize@fs-texturesize-isamplercubearray,Fail
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spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearray,Fail
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spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearrayshadow,Fail
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spec@arb_texture_cube_map_array@texturesize@fs-texturesize-usamplercubearray,Fail
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spec@arb_texture_cube_map_array@texturesize@vs-texturesize-isamplercubearray,Fail
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spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearray,Fail
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spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearrayshadow,Fail
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spec@arb_texture_cube_map_array@texturesize@vs-texturesize-usamplercubearray,Fail
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spec@arb_texture_float@arb_texture_float-texture-float-formats,Fail
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spec@arb_texture_float@fbo-alphatest-formats,Crash
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spec@arb_texture_float@fbo-blending-formats,Crash
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