vk: Rename NUM_SHADER_STAGE to SHADER_STAGE_NUM
This is a refactor of more than just the header but it lets us finish reformating the shader stage enum.
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@@ -544,8 +544,10 @@ typedef enum {
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VK_SHADER_STAGE_GEOMETRY = 3,
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VK_SHADER_STAGE_FRAGMENT = 4,
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VK_SHADER_STAGE_COMPUTE = 5,
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VK_ENUM_RANGE(SHADER_STAGE, VERTEX, COMPUTE)
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VK_SHADER_STAGE_BEGIN_RANGE = VK_SHADER_STAGE_VERTEX,
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VK_SHADER_STAGE_END_RANGE = VK_SHADER_STAGE_COMPUTE,
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VK_SHADER_STAGE_NUM = (VK_SHADER_STAGE_COMPUTE - VK_SHADER_STAGE_VERTEX + 1),
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VK_SHADER_STAGE_MAX_ENUM = 0x7FFFFFFF
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} VkShaderStage;
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typedef enum {
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