vk: Rename NUM_SHADER_STAGE to SHADER_STAGE_NUM

This is a refactor of more than just the header but it lets us finish
reformating the shader stage enum.
This commit is contained in:
Jason Ekstrand
2015-07-06 16:43:28 -07:00
parent d9176f2ec7
commit 8c5e48f307
5 changed files with 26 additions and 24 deletions

View File

@@ -544,8 +544,10 @@ typedef enum {
VK_SHADER_STAGE_GEOMETRY = 3,
VK_SHADER_STAGE_FRAGMENT = 4,
VK_SHADER_STAGE_COMPUTE = 5,
VK_ENUM_RANGE(SHADER_STAGE, VERTEX, COMPUTE)
VK_SHADER_STAGE_BEGIN_RANGE = VK_SHADER_STAGE_VERTEX,
VK_SHADER_STAGE_END_RANGE = VK_SHADER_STAGE_COMPUTE,
VK_SHADER_STAGE_NUM = (VK_SHADER_STAGE_COMPUTE - VK_SHADER_STAGE_VERTEX + 1),
VK_SHADER_STAGE_MAX_ENUM = 0x7FFFFFFF
} VkShaderStage;
typedef enum {