radeonsi: add drirc option "radeonsi_assume_no_z_fights"
This option enables a performance optimization where typical non-blending draws with depth buffer may be rasterized out-of-order (on VI+, multi-SE chips). This optimization can lead to incorrect results when an applications renders multiple objects with the same Z value at the same pixel, so we will never enable it by default. But there may be applications that could benefit from white-listing. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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@@ -1,4 +1,5 @@
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// DriConf options specific to radeonsi
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DRI_CONF_SECTION_PERFORMANCE
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DRI_CONF_RADEONSI_ENABLE_SISCHED("false")
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DRI_CONF_RADEONSI_ASSUME_NO_Z_FIGHTS("false")
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DRI_CONF_SECTION_END
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@@ -1048,6 +1048,8 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
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sscreen->has_out_of_order_rast = sscreen->b.chip_class >= VI &&
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sscreen->b.info.max_se >= 2 &&
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!(sscreen->b.debug_flags & DBG_NO_OUT_OF_ORDER);
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sscreen->assume_no_z_fights =
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driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
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sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
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sscreen->b.family <= CHIP_POLARIS12) ||
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sscreen->b.family == CHIP_VEGA10 ||
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@@ -95,6 +95,7 @@ struct si_screen {
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bool has_distributed_tess;
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bool has_draw_indirect_multi;
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bool has_out_of_order_rast;
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bool assume_no_z_fights;
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bool has_msaa_sample_loc_bug;
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bool dpbb_allowed;
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bool dfsm_allowed;
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@@ -1094,6 +1094,7 @@ static bool si_order_invariant_stencil_state(const struct pipe_stencil_state *st
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static void *si_create_dsa_state(struct pipe_context *ctx,
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const struct pipe_depth_stencil_alpha_state *state)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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struct si_state_dsa *dsa = CALLOC_STRUCT(si_state_dsa);
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struct si_pm4_state *pm4 = &dsa->pm4;
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unsigned db_depth_control;
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@@ -1186,13 +1187,12 @@ static void *si_create_dsa_state(struct pipe_context *ctx,
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(state->depth.func == PIPE_FUNC_ALWAYS ||
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state->depth.func == PIPE_FUNC_NEVER);
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const bool assume_no_z_fights = false;
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dsa->order_invariance[1].pass_last =
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assume_no_z_fights && !dsa->stencil_write_enabled &&
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sctx->screen->assume_no_z_fights &&
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!dsa->stencil_write_enabled &&
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dsa->depth_write_enabled && zfunc_is_ordered;
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dsa->order_invariance[0].pass_last =
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assume_no_z_fights &&
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sctx->screen->assume_no_z_fights &&
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dsa->depth_write_enabled && zfunc_is_ordered;
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return dsa;
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@@ -438,3 +438,8 @@ DRI_CONF_OPT_END
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DRI_CONF_OPT_BEGIN_B(radeonsi_enable_sisched, def) \
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DRI_CONF_DESC(en,gettext("Use the LLVM sisched option for shader compiles")) \
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DRI_CONF_OPT_END
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#define DRI_CONF_RADEONSI_ASSUME_NO_Z_FIGHTS(def) \
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DRI_CONF_OPT_BEGIN_B(radeonsi_assume_no_z_fights, def) \
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DRI_CONF_DESC(en,gettext("Assume no Z fights (enables aggressive out-of-order rasterization to improve performance; may cause rendering errors)")) \
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DRI_CONF_OPT_END
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