fix bug 13978: glDrawBuffersARB() didn't set all necessary state
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@@ -540,6 +540,7 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
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for (buf = 0; buf < n; buf++ ) {
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if (destMask[buf]) {
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fb->_ColorDrawBufferIndexes[buf] = _mesa_ffs(destMask[buf]) - 1;
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fb->ColorDrawBuffer[buf] = buffers[buf];
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count = buf + 1;
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}
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else {
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@@ -549,6 +550,7 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
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/* set remaining outputs to -1 (GL_NONE) */
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while (buf < ctx->Const.MaxDrawBuffers) {
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fb->_ColorDrawBufferIndexes[buf] = -1;
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fb->ColorDrawBuffer[buf] = GL_NONE;
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buf++;
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}
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fb->_NumColorDrawBuffers = count;
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