tu: Move UBWC layout into fdl6_layout() and use that function.

This gets us shared non-UBWC layout code between gallium and turnip.
Until I fix up the rest of gallium to handle UBWC mipmapping, we do the
single-level UBWC setup in gallium as a fixup after layout.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Eric Anholt
2019-11-26 12:29:19 -08:00
parent de619d7503
commit 8bf590b46b
6 changed files with 112 additions and 169 deletions

View File

@@ -29,28 +29,39 @@
#include "freedreno_layout.h"
/* indexed by cpp, including msaa 2x and 4x: */
/* indexed by cpp, including msaa 2x and 4x:
* TODO:
* cpp=1 UBWC needs testing at larger texture sizes
* missing UBWC blockwidth/blockheight for npot+64 cpp
* missing 96/128 CPP for 8x MSAA with 32_32_32/32_32_32_32
*/
static const struct {
unsigned pitchalign;
unsigned heightalign;
uint8_t ubwc_blockwidth;
uint8_t ubwc_blockheight;
} tile_alignment[] = {
[1] = { 128, 32 },
[2] = { 128, 16 },
[1] = { 128, 32, 16, 4 },
[2] = { 128, 16, 16, 4 },
[3] = { 64, 32 },
[4] = { 64, 16 },
[4] = { 64, 16, 16, 4 },
[6] = { 64, 16 },
[8] = { 64, 16 },
[8] = { 64, 16, 8, 4, },
[12] = { 64, 16 },
[16] = { 64, 16 },
[16] = { 64, 16, 4, 4, },
[24] = { 64, 16 },
[32] = { 64, 16 },
[32] = { 64, 16, 4, 2 },
[48] = { 64, 16 },
[64] = { 64, 16 },
/* special cases for r8g8: */
[0] = { 64, 32 },
[0] = { 64, 32, 16, 4 },
};
#define RGB_TILE_WIDTH_ALIGNMENT 64
#define RGB_TILE_HEIGHT_ALIGNMENT 16
#define UBWC_PLANE_SIZE_ALIGNMENT 4096
/* NOTE: good way to test this is: (for example)
* piglit/bin/texelFetch fs sampler3D 100x100x8
*/
@@ -58,7 +69,7 @@ void
fdl6_layout(struct fdl_layout *layout,
enum pipe_format format, uint32_t nr_samples,
uint32_t width0, uint32_t height0, uint32_t depth0,
uint32_t mip_levels, uint32_t array_size, bool is_3d)
uint32_t mip_levels, uint32_t array_size, bool is_3d, bool ubwc)
{
assert(nr_samples > 0);
layout->width0 = width0;
@@ -70,7 +81,6 @@ fdl6_layout(struct fdl_layout *layout,
const struct util_format_description *format_desc =
util_format_description(format);
uint32_t level;
uint32_t depth = depth0;
/* linear dimensions: */
uint32_t lwidth = width0;
@@ -100,9 +110,11 @@ fdl6_layout(struct fdl_layout *layout,
debug_assert(ta < ARRAY_SIZE(tile_alignment));
debug_assert(tile_alignment[ta].pitchalign);
for (level = 0; level < mip_levels; level++) {
for (uint32_t level = 0; level < mip_levels; level++) {
struct fdl_slice *slice = &layout->slices[level];
uint32_t tile_mode = fdl_tile_mode(layout, level);
struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
uint32_t tile_mode = (ubwc ?
layout->tile_mode : fdl_tile_mode(layout, level));
uint32_t width, height;
/* tiled levels of 3D textures are rounded up to PoT dimensions: */
@@ -162,13 +174,30 @@ fdl6_layout(struct fdl_layout *layout,
layout->size += slice->size0 * depth * layers_in_level;
if (false) {
fprintf(stderr, "%s: %ux%ux%u@%u:\t%2u: stride=%4u, size=%6u,%7u, aligned_height=%3u, blocks=%u, offset=0x%x tiling=%d\n",
util_format_name(format),
width, height, depth, layout->cpp,
level, slice->pitch * layout->cpp,
slice->size0, layout->size, aligned_height, blocks,
slice->offset, tile_mode);
if (ubwc) {
/* with UBWC every level is aligned to 4K */
layout->size = align(layout->size, 4096);
uint32_t block_width = tile_alignment[ta].ubwc_blockwidth;
uint32_t block_height = tile_alignment[ta].ubwc_blockheight;
uint32_t meta_pitch = align(DIV_ROUND_UP(width, block_width),
RGB_TILE_WIDTH_ALIGNMENT);
uint32_t meta_height = align(DIV_ROUND_UP(height, block_height),
RGB_TILE_HEIGHT_ALIGNMENT);
/* it looks like mipmaps need alignment to power of two
* TODO: needs testing with large npot textures
* (needed for the first level?)
*/
if (mip_levels > 1) {
meta_pitch = util_next_power_of_two(meta_pitch);
meta_height = util_next_power_of_two(meta_height);
}
ubwc_slice->size0 = align(meta_pitch * meta_height, UBWC_PLANE_SIZE_ALIGNMENT);
ubwc_slice->pitch = meta_pitch;
ubwc_slice->offset = layout->ubwc_size;
layout->ubwc_size += ubwc_slice->size0;
}
depth = u_minify(depth, 1);
@@ -182,4 +211,45 @@ fdl6_layout(struct fdl_layout *layout,
layout->layer_size = align(layout->size, 4096);
layout->size = layout->layer_size * array_size;
}
/* Place the UBWC slices before the uncompressed slices, because the
* kernel expects UBWC to be at the start of the buffer. In the HW, we
* get to program the UBWC and non-UBWC offset/strides
* independently.
*/
if (ubwc) {
for (uint32_t level = 0; level < mip_levels; level++)
layout->slices[level].offset += layout->ubwc_size * array_size;
layout->size += layout->ubwc_size * array_size;
}
if (false) {
for (uint32_t level = 0; level < mip_levels; level++) {
struct fdl_slice *slice = &layout->slices[level];
struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
uint32_t tile_mode = (ubwc ?
layout->tile_mode : fdl_tile_mode(layout, level));
fprintf(stderr, "%s: %ux%ux%u@%ux%u:\t%2u: stride=%4u, size=%6u,%6u, aligned_height=%3u, offset=0x%x,0x%x tiling=%d\n",
util_format_name(format),
u_minify(layout->width0, level),
u_minify(layout->height0, level),
u_minify(layout->depth0, level),
layout->cpp, nr_samples,
level,
slice->pitch * layout->cpp,
slice->size0, ubwc_slice->size0,
slice->size0 / (slice->pitch * layout->cpp),
slice->offset, ubwc_slice->offset,
tile_mode);
}
}
}
void
fdl6_get_ubwc_blockwidth(struct fdl_layout *layout,
uint32_t *blockwidth, uint32_t *blockheight)
{
*blockwidth = tile_alignment[layout->cpp].ubwc_blockwidth;
*blockheight = tile_alignment[layout->cpp].ubwc_blockheight;
}

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@@ -174,6 +174,10 @@ void
fdl6_layout(struct fdl_layout *layout,
enum pipe_format format, uint32_t nr_samples,
uint32_t width0, uint32_t height0, uint32_t depth0,
uint32_t mip_levels, uint32_t array_size, bool is_3d);
uint32_t mip_levels, uint32_t array_size, bool is_3d, bool ubwc);
void
fdl6_get_ubwc_blockwidth(struct fdl_layout *layout,
uint32_t *blockwidth, uint32_t *blockheight);
#endif /* FREEDRENO_LAYOUT_H_ */

View File

@@ -1563,7 +1563,7 @@ tu_GetImageMemoryRequirements(VkDevice _device,
TU_FROM_HANDLE(tu_image, image, _image);
pMemoryRequirements->memoryTypeBits = 1;
pMemoryRequirements->size = image->size;
pMemoryRequirements->size = image->layout.size;
pMemoryRequirements->alignment = image->alignment;
}

View File

@@ -50,147 +50,6 @@ tu6_get_image_tile_mode(struct tu_image *image, int level)
return image->layout.tile_mode;
}
/* indexed by cpp, including msaa 2x and 4x: */
static const struct {
uint8_t pitchalign;
uint8_t heightalign;
uint8_t ubwc_blockwidth;
uint8_t ubwc_blockheight;
} tile_alignment[] = {
/* TODO:
* cpp=1 UBWC needs testing at larger texture sizes
* missing UBWC blockwidth/blockheight for npot+64 cpp
* missing 96/128 CPP for 8x MSAA with 32_32_32/32_32_32_32
*/
[1] = { 128, 32, 16, 4 },
[2] = { 128, 16, 16, 4 },
[3] = { 64, 32 },
[4] = { 64, 16, 16, 4 },
[6] = { 64, 16 },
[8] = { 64, 16, 8, 4, },
[12] = { 64, 16 },
[16] = { 64, 16, 4, 4, },
[24] = { 64, 16 },
[32] = { 64, 16, 4, 2 },
[48] = { 64, 16 },
[64] = { 64, 16 },
/* special case for r8g8: */
[0] = { 64, 32, 16, 4 },
};
static void
setup_slices(struct tu_image *image,
const VkImageCreateInfo *pCreateInfo,
bool ubwc_enabled)
{
#define RGB_TILE_WIDTH_ALIGNMENT 64
#define RGB_TILE_HEIGHT_ALIGNMENT 16
#define UBWC_PLANE_SIZE_ALIGNMENT 4096
VkFormat format = pCreateInfo->format;
enum util_format_layout layout = vk_format_description(format)->layout;
uint32_t layer_size = 0;
uint32_t ubwc_size = 0;
int ta = image->layout.cpp;
if (image->type != VK_IMAGE_TYPE_3D)
image->layout.layer_first = true;
/* The r8g8 format seems to not play by the normal tiling rules: */
if (image->layout.cpp == 2 && vk_format_get_nr_components(format) == 2)
ta = 0;
for (unsigned level = 0; level < pCreateInfo->mipLevels; level++) {
struct fdl_slice *slice = &image->layout.slices[level];
struct fdl_slice *ubwc_slice = &image->layout.ubwc_slices[level];
uint32_t width = u_minify(pCreateInfo->extent.width, level);
uint32_t height = u_minify(pCreateInfo->extent.height, level);
uint32_t depth = u_minify(pCreateInfo->extent.depth, level);
uint32_t aligned_height = height;
uint32_t blocks;
uint32_t pitchalign;
if (image->layout.tile_mode &&
!image_level_linear(image, level, ubwc_enabled)) {
/* tiled levels of 3D textures are rounded up to PoT dimensions: */
if (pCreateInfo->imageType == VK_IMAGE_TYPE_3D) {
width = util_next_power_of_two(width);
height = aligned_height = util_next_power_of_two(height);
}
pitchalign = tile_alignment[ta].pitchalign;
aligned_height = align(aligned_height, tile_alignment[ta].heightalign);
} else {
pitchalign = 64;
}
/* The blits used for mem<->gmem work at a granularity of
* 32x32, which can cause faults due to over-fetch on the
* last level. The simple solution is to over-allocate a
* bit the last level to ensure any over-fetch is harmless.
* The pitch is already sufficiently aligned, but height
* may not be:
*/
if (level + 1 == pCreateInfo->mipLevels)
aligned_height = align(aligned_height, 32);
if (layout == UTIL_FORMAT_LAYOUT_ASTC)
slice->pitch =
util_align_npot(width, pitchalign * vk_format_get_blockwidth(format));
else
slice->pitch = align(width, pitchalign);
slice->offset = layer_size;
blocks = vk_format_get_block_count(format, slice->pitch, aligned_height);
/* 1d array and 2d array textures must all have the same layer size
* for each miplevel on a6xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
* different than what this code does), so as soon as the layer size
* range gets into range, we stop reducing it.
*/
if (pCreateInfo->imageType == VK_IMAGE_TYPE_3D) {
if (level < 1 || image->layout.slices[level - 1].size0 > 0xf000) {
slice->size0 = align(blocks * image->layout.cpp, 4096);
} else {
slice->size0 = image->layout.slices[level - 1].size0;
}
} else {
slice->size0 = blocks * image->layout.cpp;
}
layer_size += slice->size0 * depth;
if (ubwc_enabled) {
/* with UBWC every level is aligned to 4K */
layer_size = align(layer_size, 4096);
uint32_t block_width = tile_alignment[ta].ubwc_blockwidth;
uint32_t block_height = tile_alignment[ta].ubwc_blockheight;
uint32_t meta_pitch = align(DIV_ROUND_UP(width, block_width), RGB_TILE_WIDTH_ALIGNMENT);
uint32_t meta_height = align(DIV_ROUND_UP(height, block_height), RGB_TILE_HEIGHT_ALIGNMENT);
/* it looks like mipmaps need alignment to power of two
* TODO: needs testing with large npot textures
* (needed for the first level?)
*/
if (pCreateInfo->mipLevels > 1) {
meta_pitch = util_next_power_of_two(meta_pitch);
meta_height = util_next_power_of_two(meta_height);
}
ubwc_slice->pitch = meta_pitch;
ubwc_slice->offset = ubwc_size;
ubwc_size += align(meta_pitch * meta_height, UBWC_PLANE_SIZE_ALIGNMENT);
}
}
image->layout.layer_size = align(layer_size, 4096);
VkDeviceSize offset = ubwc_size * pCreateInfo->arrayLayers;
for (unsigned level = 0; level < pCreateInfo->mipLevels; level++)
image->layout.slices[level].offset += offset;
image->size = offset + image->layout.layer_size * pCreateInfo->arrayLayers;
image->layout.ubwc_size = ubwc_size;
}
VkResult
tu_image_create(VkDevice _device,
const VkImageCreateInfo *pCreateInfo,
@@ -224,7 +83,6 @@ tu_image_create(VkDevice _device,
image->level_count = pCreateInfo->mipLevels;
image->layer_count = pCreateInfo->arrayLayers;
image->samples = pCreateInfo->samples;
image->layout.cpp = vk_format_get_blocksize(image->vk_format) * image->samples;
image->exclusive = pCreateInfo->sharingMode == VK_SHARING_MODE_EXCLUSIVE;
if (pCreateInfo->sharingMode == VK_SHARING_MODE_CONCURRENT) {
@@ -268,7 +126,10 @@ tu_image_create(VkDevice _device,
ubwc_enabled = false;
}
if (!tile_alignment[image->layout.cpp].ubwc_blockwidth) {
uint32_t ubwc_blockwidth, ubwc_blockheight;
fdl6_get_ubwc_blockwidth(&image->layout,
&ubwc_blockwidth, &ubwc_blockheight);
if (!ubwc_blockwidth) {
tu_finishme("UBWC for cpp=%d", image->layout.cpp);
ubwc_enabled = false;
}
@@ -276,7 +137,15 @@ tu_image_create(VkDevice _device,
/* expect UBWC enabled if we asked for it */
assert(modifier != DRM_FORMAT_MOD_QCOM_COMPRESSED || ubwc_enabled);
setup_slices(image, pCreateInfo, ubwc_enabled);
fdl6_layout(&image->layout, vk_format_to_pipe_format(image->vk_format),
image->samples,
pCreateInfo->extent.width,
pCreateInfo->extent.height,
pCreateInfo->extent.depth,
pCreateInfo->mipLevels,
pCreateInfo->arrayLayers,
pCreateInfo->imageType == VK_IMAGE_TYPE_3D,
ubwc_enabled);
*pImage = tu_image_to_handle(image);
@@ -418,8 +287,9 @@ tu_image_view_init(struct tu_image_view *iview,
iview->descriptor[5] = base_addr >> 32;
if (image->layout.ubwc_size) {
uint32_t block_width = tile_alignment[image->layout.cpp].ubwc_blockwidth;
uint32_t block_height = tile_alignment[image->layout.cpp].ubwc_blockheight;
uint32_t block_width, block_height;
fdl6_get_ubwc_blockwidth(&image->layout,
&block_width, &block_height);
iview->descriptor[3] |= A6XX_TEX_CONST_3_FLAG | A6XX_TEX_CONST_3_TILE_ALL;
iview->descriptor[7] = ubwc_addr;

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@@ -1293,7 +1293,6 @@ struct tu_image
VkSampleCountFlagBits samples;
VkDeviceSize size;
uint32_t alignment;
struct fdl_layout layout;

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@@ -200,7 +200,7 @@ fd6_setup_slices(struct fd_resource *rsc)
fdl6_layout(&rsc->layout, prsc->format, fd_resource_nr_samples(prsc),
prsc->width0, prsc->height0, prsc->depth0,
prsc->last_level + 1, prsc->array_size,
prsc->target == PIPE_TEXTURE_3D);
prsc->target == PIPE_TEXTURE_3D, false);
/* The caller does this bit of layout setup again. */
if (rsc->layout.layer_first)