scons: Use Flex and Bison to generate lexer/parser files.
This gets it building again here; I'll leave it up to the SCons maintainers to make further improvements.
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@@ -11,18 +11,29 @@ env.Prepend(CPPPATH = [
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'#src/mapi',
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'#src/mesa',
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'#src/glsl',
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'#src/glsl/glcpp',
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])
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env.Append(YACCFLAGS = '-d')
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parser_env = env.Clone();
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parser_env.Append(YACCFLAGS = ['--defines=src/glsl/glsl_parser.h', '-p', '_mesa_glsl_'])
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glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
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glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
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glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
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glsl_parser = parser_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
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sources = [
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'glcpp/glcpp-lex.c',
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'glcpp/glcpp-parse.c',
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glcpp_lexer,
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glcpp_parser[0],
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'glcpp/pp.c',
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'ast_expr.cpp',
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'ast_function.cpp',
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'ast_to_hir.cpp',
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'ast_type.cpp',
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'glsl_lexer.cpp',
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'glsl_parser.cpp',
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glsl_lexer,
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glsl_parser[0],
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'glsl_parser_extras.cpp',
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'glsl_types.cpp',
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'glsl_symbol_table.cpp',
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