radv: Create single RADV_DEBUG env var.

Also changed RADV_SHOW_QUEUES to a no compute queue option. That
would make more sense later when the compute queue is established,
but the transfer queue still experimental.

v2: Don't include the trace flag.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen
2017-01-02 18:57:02 +01:00
parent 8cb60c7dd3
commit 8bc39e251b
6 changed files with 53 additions and 36 deletions

View File

@@ -418,7 +418,7 @@ static struct radv_shader_variant *radv_shader_variant_create(struct radv_device
struct ac_shader_binary binary;
options.unsafe_math = env_var_as_boolean("RADV_UNSAFE_MATH", false);
options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
options.family = chip_family;
options.chip_class = device->instance->physicalDevice.rad_info.chip_class;
tm = ac_create_target_machine(chip_family);
@@ -451,14 +451,14 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info,
struct radv_pipeline_layout *layout,
const union ac_shader_variant_key *key,
bool dump)
const union ac_shader_variant_key *key)
{
unsigned char sha1[20];
struct radv_shader_variant *variant;
nir_shader *nir;
void *code = NULL;
unsigned code_size = 0;
bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
if (module->nir)
_mesa_sha1_compute(module->nir->info->name,
@@ -1310,7 +1310,6 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
{
struct radv_shader_module fs_m = {0};
bool dump = getenv("RADV_DUMP_SHADERS");
if (alloc == NULL)
alloc = &device->alloc;
@@ -1337,7 +1336,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
pStages[MESA_SHADER_VERTEX]->pName,
MESA_SHADER_VERTEX,
pStages[MESA_SHADER_VERTEX]->pSpecializationInfo,
pipeline->layout, &key, dump);
pipeline->layout, &key);
pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX);
}
@@ -1362,7 +1361,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
stage ? stage->pName : "main",
MESA_SHADER_FRAGMENT,
stage ? stage->pSpecializationInfo : NULL,
pipeline->layout, &key, dump);
pipeline->layout, &key);
pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
}
@@ -1414,7 +1413,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
pipeline->binding_stride[desc->binding] = desc->stride;
}
if (device->shader_stats_dump) {
if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
radv_dump_pipeline_stats(device, pipeline);
}
@@ -1490,7 +1489,6 @@ static VkResult radv_compute_pipeline_create(
RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
RADV_FROM_HANDLE(radv_shader_module, module, pCreateInfo->stage.module);
struct radv_pipeline *pipeline;
bool dump = getenv("RADV_DUMP_SHADERS");
pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
@@ -1506,11 +1504,11 @@ static VkResult radv_compute_pipeline_create(
pCreateInfo->stage.pName,
MESA_SHADER_COMPUTE,
pCreateInfo->stage.pSpecializationInfo,
pipeline->layout, NULL, dump);
pipeline->layout, NULL);
*pPipeline = radv_pipeline_to_handle(pipeline);
if (device->shader_stats_dump) {
if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
radv_dump_pipeline_stats(device, pipeline);
}
return VK_SUCCESS;