mesa: add MESA_SHADER_KERNEL

used for CL kernels

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Karol Herbst
2018-11-29 15:21:12 +01:00
parent 2aa78e46e9
commit 8bb46de08b
15 changed files with 41 additions and 13 deletions

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@@ -4097,13 +4097,13 @@ void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
setup_locals(&ctx, func); setup_locals(&ctx, func);
if (nir->info.stage == MESA_SHADER_COMPUTE) if (gl_shader_stage_is_compute(nir->info.stage))
setup_shared(&ctx, nir); setup_shared(&ctx, nir);
visit_cf_list(&ctx, &func->impl->body); visit_cf_list(&ctx, &func->impl->body);
phi_post_pass(&ctx); phi_post_pass(&ctx);
if (nir->info.stage != MESA_SHADER_COMPUTE) if (!gl_shader_stage_is_compute(nir->info.stage))
ctx.abi->emit_outputs(ctx.abi, AC_LLVM_MAX_OUTPUTS, ctx.abi->emit_outputs(ctx.abi, AC_LLVM_MAX_OUTPUTS,
ctx.abi->outputs); ctx.abi->outputs);

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@@ -148,7 +148,7 @@ nir_shader_add_variable(nir_shader *shader, nir_variable *var)
break; break;
case nir_var_mem_shared: case nir_var_mem_shared:
assert(shader->info.stage == MESA_SHADER_COMPUTE); assert(gl_shader_stage_is_compute(shader->info.stage));
exec_list_push_tail(&shader->shared, &var->node); exec_list_push_tail(&shader->shared, &var->node);
break; break;

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@@ -534,6 +534,7 @@ print_var_decl(nir_variable *var, print_state *state)
case MESA_SHADER_TESS_CTRL: case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL: case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_COMPUTE: case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
default: default:
/* TODO */ /* TODO */
break; break;
@@ -1350,17 +1351,13 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp,
if (shader->info.label) if (shader->info.label)
fprintf(fp, "label: %s\n", shader->info.label); fprintf(fp, "label: %s\n", shader->info.label);
switch (shader->info.stage) { if (gl_shader_stage_is_compute(shader->info.stage)) {
case MESA_SHADER_COMPUTE:
fprintf(fp, "local-size: %u, %u, %u%s\n", fprintf(fp, "local-size: %u, %u, %u%s\n",
shader->info.cs.local_size[0], shader->info.cs.local_size[0],
shader->info.cs.local_size[1], shader->info.cs.local_size[1],
shader->info.cs.local_size[2], shader->info.cs.local_size[2],
shader->info.cs.local_size_variable ? " (variable)" : ""); shader->info.cs.local_size_variable ? " (variable)" : "");
fprintf(fp, "shared-size: %u\n", shader->info.cs.shared_size); fprintf(fp, "shared-size: %u\n", shader->info.cs.shared_size);
break;
default:
break;
} }
fprintf(fp, "inputs: %u\n", shader->num_inputs); fprintf(fp, "inputs: %u\n", shader->num_inputs);

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@@ -43,8 +43,9 @@ gl_shader_stage_name(gl_shader_stage stage)
ENUM(MESA_SHADER_GEOMETRY), ENUM(MESA_SHADER_GEOMETRY),
ENUM(MESA_SHADER_FRAGMENT), ENUM(MESA_SHADER_FRAGMENT),
ENUM(MESA_SHADER_COMPUTE), ENUM(MESA_SHADER_COMPUTE),
ENUM(MESA_SHADER_KERNEL),
}; };
STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES); STATIC_ASSERT(ARRAY_SIZE(names) == MESA_ALL_SHADER_STAGES);
return NAME(stage); return NAME(stage);
} }
@@ -60,6 +61,7 @@ _mesa_shader_stage_to_string(unsigned stage)
case MESA_SHADER_FRAGMENT: return "fragment"; case MESA_SHADER_FRAGMENT: return "fragment";
case MESA_SHADER_GEOMETRY: return "geometry"; case MESA_SHADER_GEOMETRY: return "geometry";
case MESA_SHADER_COMPUTE: return "compute"; case MESA_SHADER_COMPUTE: return "compute";
case MESA_SHADER_KERNEL: return "kernel";
case MESA_SHADER_TESS_CTRL: return "tessellation control"; case MESA_SHADER_TESS_CTRL: return "tessellation control";
case MESA_SHADER_TESS_EVAL: return "tessellation evaluation"; case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
} }
@@ -79,6 +81,7 @@ _mesa_shader_stage_to_abbrev(unsigned stage)
case MESA_SHADER_FRAGMENT: return "FS"; case MESA_SHADER_FRAGMENT: return "FS";
case MESA_SHADER_GEOMETRY: return "GS"; case MESA_SHADER_GEOMETRY: return "GS";
case MESA_SHADER_COMPUTE: return "CS"; case MESA_SHADER_COMPUTE: return "CS";
case MESA_SHADER_KERNEL: return "CL";
case MESA_SHADER_TESS_CTRL: return "TCS"; case MESA_SHADER_TESS_CTRL: return "TCS";
case MESA_SHADER_TESS_EVAL: return "TES"; case MESA_SHADER_TESS_EVAL: return "TES";
} }

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@@ -26,6 +26,8 @@
#ifndef SHADER_ENUMS_H #ifndef SHADER_ENUMS_H
#define SHADER_ENUMS_H #define SHADER_ENUMS_H
#include <stdbool.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
@@ -46,8 +48,16 @@ typedef enum
MESA_SHADER_GEOMETRY = 3, MESA_SHADER_GEOMETRY = 3,
MESA_SHADER_FRAGMENT = 4, MESA_SHADER_FRAGMENT = 4,
MESA_SHADER_COMPUTE = 5, MESA_SHADER_COMPUTE = 5,
/* must be last so it doesn't affect the GL pipeline */
MESA_SHADER_KERNEL = 6,
} gl_shader_stage; } gl_shader_stage;
static inline bool
gl_shader_stage_is_compute(gl_shader_stage stage)
{
return stage == MESA_SHADER_COMPUTE || stage == MESA_SHADER_KERNEL;
}
/** /**
* Number of STATE_* values we need to address any GL state. * Number of STATE_* values we need to address any GL state.
* Used to dimension arrays. * Used to dimension arrays.
@@ -70,8 +80,16 @@ const char *_mesa_shader_stage_to_string(unsigned stage);
*/ */
const char *_mesa_shader_stage_to_abbrev(unsigned stage); const char *_mesa_shader_stage_to_abbrev(unsigned stage);
/**
* GL related stages (not including CL)
*/
#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
/**
* All stages
*/
#define MESA_ALL_SHADER_STAGES (MESA_SHADER_KERNEL + 1)
/** /**
* Indexes for vertex program attributes. * Indexes for vertex program attributes.

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@@ -3767,7 +3767,7 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point,
break; break;
case SpvExecutionModeLocalSize: case SpvExecutionModeLocalSize:
vtn_assert(b->shader->info.stage == MESA_SHADER_COMPUTE); vtn_assert(gl_shader_stage_is_compute(b->shader->info.stage));
b->shader->info.cs.local_size[0] = mode->literals[0]; b->shader->info.cs.local_size[0] = mode->literals[0];
b->shader->info.cs.local_size[1] = mode->literals[1]; b->shader->info.cs.local_size[1] = mode->literals[1];
b->shader->info.cs.local_size[2] = mode->literals[2]; b->shader->info.cs.local_size[2] = mode->literals[2];

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@@ -2831,6 +2831,7 @@ static const unsigned max_sysvals[] = {
[MESA_SHADER_FRAGMENT] = 24, // TODO [MESA_SHADER_FRAGMENT] = 24, // TODO
[MESA_SHADER_VERTEX] = 16, [MESA_SHADER_VERTEX] = 16,
[MESA_SHADER_COMPUTE] = 16, // TODO how many do we actually need? [MESA_SHADER_COMPUTE] = 16, // TODO how many do we actually need?
[MESA_SHADER_KERNEL] = 16, // TODO how many do we actually need?
}; };
static void static void

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@@ -56,6 +56,7 @@ shader_t_to_opcode(gl_shader_stage type)
return CP_LOAD_STATE6_GEOM; return CP_LOAD_STATE6_GEOM;
case MESA_SHADER_FRAGMENT: case MESA_SHADER_FRAGMENT:
case MESA_SHADER_COMPUTE: case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
return CP_LOAD_STATE6_FRAG; return CP_LOAD_STATE6_FRAG;
default: default:
unreachable("bad shader type"); unreachable("bad shader type");

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@@ -163,6 +163,7 @@ fd6_stage2shadersb(gl_shader_stage type)
case MESA_SHADER_FRAGMENT: case MESA_SHADER_FRAGMENT:
return SB6_FS_SHADER; return SB6_FS_SHADER;
case MESA_SHADER_COMPUTE: case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
return SB6_CS_SHADER; return SB6_CS_SHADER;
default: default:
unreachable("bad shader type"); unreachable("bad shader type");

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@@ -105,6 +105,7 @@ fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
break; break;
case MESA_SHADER_FRAGMENT: case MESA_SHADER_FRAGMENT:
case MESA_SHADER_COMPUTE: case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
opcode = CP_LOAD_STATE6_FRAG; opcode = CP_LOAD_STATE6_FRAG;
break; break;
default: default:

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@@ -480,6 +480,7 @@ fd4_stage2shadersb(gl_shader_stage type)
case MESA_SHADER_FRAGMENT: case MESA_SHADER_FRAGMENT:
return SB4_FS_SHADER; return SB4_FS_SHADER;
case MESA_SHADER_COMPUTE: case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
return SB4_CS_SHADER; return SB4_CS_SHADER;
default: default:
unreachable("bad shader type"); unreachable("bad shader type");

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@@ -165,6 +165,7 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
ir3_glsl_type_size); ir3_glsl_type_size);
break; break;
case MESA_SHADER_COMPUTE: case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
break; break;
default: default:
errx(1, "unhandled shader stage: %d", stage); errx(1, "unhandled shader stage: %d", stage);

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@@ -588,7 +588,7 @@ void
ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, const struct pipe_grid_info *info) struct fd_context *ctx, const struct pipe_grid_info *info)
{ {
debug_assert(v->type == MESA_SHADER_COMPUTE); debug_assert(gl_shader_stage_is_compute(v->type));
emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE); emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);

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@@ -362,7 +362,7 @@ void si_nir_scan_shader(const struct nir_shader *nir,
} }
} }
if (nir->info.stage == MESA_SHADER_COMPUTE) { if (gl_shader_stage_is_compute(nir->info.stage)) {
info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.cs.local_size[0]; info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.cs.local_size[0];
info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.cs.local_size[1]; info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.cs.local_size[1];
info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.cs.local_size[2]; info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.cs.local_size[2];
@@ -1051,7 +1051,7 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
ctx->num_images = util_last_bit(info->images_declared); ctx->num_images = util_last_bit(info->images_declared);
if (ctx->shader->selector->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE]) { if (ctx->shader->selector->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE]) {
assert(nir->info.stage == MESA_SHADER_COMPUTE); assert(gl_shader_stage_is_compute(nir->info.stage));
si_declare_compute_memory(ctx); si_declare_compute_memory(ctx);
} }
ac_nir_translate(&ctx->ac, &ctx->abi, nir); ac_nir_translate(&ctx->ac, &ctx->abi, nir);

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@@ -225,6 +225,9 @@ _mesa_shader_stage_to_subroutine(gl_shader_stage stage)
return GL_TESS_EVALUATION_SUBROUTINE; return GL_TESS_EVALUATION_SUBROUTINE;
case MESA_SHADER_NONE: case MESA_SHADER_NONE:
break; break;
case MESA_SHADER_KERNEL:
unreachable("not reached");
break;
} }
unreachable("not reached"); unreachable("not reached");
} }
@@ -246,6 +249,7 @@ _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
case MESA_SHADER_TESS_EVAL: case MESA_SHADER_TESS_EVAL:
return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM; return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
case MESA_SHADER_NONE: case MESA_SHADER_NONE:
case MESA_SHADER_KERNEL:
break; break;
} }
unreachable("not reached"); unreachable("not reached");