mesa: add MESA_SHADER_KERNEL

used for CL kernels

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Karol Herbst
2018-11-29 15:21:12 +01:00
parent 2aa78e46e9
commit 8bb46de08b
15 changed files with 41 additions and 13 deletions

View File

@@ -43,8 +43,9 @@ gl_shader_stage_name(gl_shader_stage stage)
ENUM(MESA_SHADER_GEOMETRY),
ENUM(MESA_SHADER_FRAGMENT),
ENUM(MESA_SHADER_COMPUTE),
ENUM(MESA_SHADER_KERNEL),
};
STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
STATIC_ASSERT(ARRAY_SIZE(names) == MESA_ALL_SHADER_STAGES);
return NAME(stage);
}
@@ -60,6 +61,7 @@ _mesa_shader_stage_to_string(unsigned stage)
case MESA_SHADER_FRAGMENT: return "fragment";
case MESA_SHADER_GEOMETRY: return "geometry";
case MESA_SHADER_COMPUTE: return "compute";
case MESA_SHADER_KERNEL: return "kernel";
case MESA_SHADER_TESS_CTRL: return "tessellation control";
case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
}
@@ -79,6 +81,7 @@ _mesa_shader_stage_to_abbrev(unsigned stage)
case MESA_SHADER_FRAGMENT: return "FS";
case MESA_SHADER_GEOMETRY: return "GS";
case MESA_SHADER_COMPUTE: return "CS";
case MESA_SHADER_KERNEL: return "CL";
case MESA_SHADER_TESS_CTRL: return "TCS";
case MESA_SHADER_TESS_EVAL: return "TES";
}