glsl: Fix typo in ir_unop_b2i implementation
This won't affect the output, but it was, technically, wrong. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -603,7 +603,7 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
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case ir_unop_b2i:
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case ir_unop_b2i:
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assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
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assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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data.u[c] = op[0]->value.b[c] ? 1 : 0;
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data.i[c] = op[0]->value.b[c] ? 1 : 0;
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}
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}
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break;
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break;
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case ir_unop_i2b:
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case ir_unop_i2b:
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