Implemented GL_NV_texture_rectangle extension.
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
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@@ -1,4 +1,4 @@
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/* $Id: t_vb_render.c,v 1.29 2002/04/09 16:56:52 keithw Exp $ */
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/* $Id: t_vb_render.c,v 1.30 2002/06/15 03:03:12 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -365,7 +365,7 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
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if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
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inputs |= VERT_BIT_COLOR1;
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if (ctx->Texture._ReallyEnabled) {
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if (ctx->Texture._EnabledUnits) {
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
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if (ctx->Texture.Unit[i]._ReallyEnabled)
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inputs |= VERT_BIT_TEX(i);
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