Implemented GL_NV_texture_rectangle extension.

Replace struct gl_texure_object's Dimension w/ Target field.
Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled
  field is obsolete, but still present for now.  This effectively
  removes the 8-texture units limit, 32 units now possible, but unlikely!
New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field.
Updated device drivers to use ctx->Texture._EnabledUnits.
This commit is contained in:
Brian Paul
2002-06-15 03:03:06 +00:00
parent 8bdd0dc8d0
commit 8afe7de8de
37 changed files with 921 additions and 371 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: t_vb_render.c,v 1.29 2002/04/09 16:56:52 keithw Exp $ */
/* $Id: t_vb_render.c,v 1.30 2002/06/15 03:03:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -365,7 +365,7 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
inputs |= VERT_BIT_COLOR1;
if (ctx->Texture._ReallyEnabled) {
if (ctx->Texture._EnabledUnits) {
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled)
inputs |= VERT_BIT_TEX(i);