Implemented GL_NV_texture_rectangle extension.

Replace struct gl_texure_object's Dimension w/ Target field.
Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled
  field is obsolete, but still present for now.  This effectively
  removes the 8-texture units limit, 32 units now possible, but unlikely!
New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field.
Updated device drivers to use ctx->Texture._EnabledUnits.
This commit is contained in:
Brian Paul
2002-06-15 03:03:06 +00:00
parent 8bdd0dc8d0
commit 8afe7de8de
37 changed files with 921 additions and 371 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: xm_tri.c,v 1.23 2002/06/15 02:38:17 brianp Exp $ */
/* $Id: xm_tri.c,v 1.24 2002/06/15 03:03:10 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1529,7 +1529,7 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_tri_func) NULL;
if (xmesa->xm_buffer->buffer==XIMAGE) {