v3d: do not report alpha-test as supported
This triggers lowering in the state-tracker, which makes things a bit simpler. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7251>
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@@ -2439,11 +2439,6 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
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vir_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0));
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break;
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case nir_intrinsic_load_alpha_ref_float:
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ntq_store_dest(c, &instr->dest, 0,
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vir_uniform(c, QUNIFORM_ALPHA_REF, 0));
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break;
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case nir_intrinsic_load_line_coord:
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ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->line_x));
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break;
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@@ -972,12 +972,6 @@ v3d_nir_lower_fs_late(struct v3d_compile *c)
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if (c->fs_key->clamp_color)
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NIR_PASS_V(c->s, nir_lower_clamp_color_outputs);
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if (c->fs_key->alpha_test) {
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NIR_PASS_V(c->s, nir_lower_alpha_test,
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c->fs_key->alpha_test_func,
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false, NULL);
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}
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/* In OpenGL the fragment shader can't read gl_ClipDistance[], but
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* Vulkan allows it, in which case the SPIR-V compiler will declare
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* VARING_SLOT_CLIP_DIST0 as compact array variable. Pass true as
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@@ -259,6 +259,9 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_UMA:
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return 1;
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case PIPE_CAP_ALPHA_TEST:
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return 0;
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/* Geometry shaders */
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case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
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/* Minimum required by GLES 3.2 */
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