include: update GL headers from the registry

Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Marek Olšák
2019-06-11 18:27:04 -04:00
parent a6bef350ed
commit 8ab9f3a857
10 changed files with 692 additions and 146 deletions

View File

@@ -44,7 +44,7 @@ extern "C" {
#define GL_GLES_PROTOTYPES 1
#endif
/* Generated on date 20180725 */
/* Generated on date 20190611 */
/* Generated C header for:
* API: gles2
@@ -62,8 +62,8 @@ extern "C" {
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef short GLshort;
typedef unsigned short GLushort;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;

View File

@@ -38,7 +38,7 @@ extern "C" {
#define GL_APIENTRYP GL_APIENTRY*
#endif
/* Generated on date 20180725 */
/* Generated on date 20190611 */
/* Generated C header for:
* API: gles2
@@ -1246,6 +1246,11 @@ GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
#endif
#endif /* GL_EXT_debug_marker */
#ifndef GL_EXT_depth_clamp
#define GL_EXT_depth_clamp 1
#define GL_DEPTH_CLAMP_EXT 0x864F
#endif /* GL_EXT_depth_clamp */
#ifndef GL_EXT_discard_framebuffer
#define GL_EXT_discard_framebuffer 1
#define GL_COLOR_EXT 0x1800
@@ -1613,6 +1618,18 @@ GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLi
#endif
#endif /* GL_EXT_multiview_draw_buffers */
#ifndef GL_EXT_multiview_tessellation_geometry_shader
#define GL_EXT_multiview_tessellation_geometry_shader 1
#endif /* GL_EXT_multiview_tessellation_geometry_shader */
#ifndef GL_EXT_multiview_texture_multisample
#define GL_EXT_multiview_texture_multisample 1
#endif /* GL_EXT_multiview_texture_multisample */
#ifndef GL_EXT_multiview_timer_query
#define GL_EXT_multiview_timer_query 1
#endif /* GL_EXT_multiview_timer_query */
#ifndef GL_EXT_occlusion_query_boolean
#define GL_EXT_occlusion_query_boolean 1
#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
@@ -2154,6 +2171,10 @@ GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalf
#define GL_RGB16_SNORM_EXT 0x8F9A
#endif /* GL_EXT_texture_norm16 */
#ifndef GL_EXT_texture_query_lod
#define GL_EXT_texture_query_lod 1
#endif /* GL_EXT_texture_query_lod */
#ifndef GL_EXT_texture_rg
#define GL_EXT_texture_rg 1
#define GL_RED_EXT 0x1903
@@ -2179,6 +2200,10 @@ GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalf
#define GL_SKIP_DECODE_EXT 0x8A4A
#endif /* GL_EXT_texture_sRGB_decode */
#ifndef GL_EXT_texture_shadow_lod
#define GL_EXT_texture_shadow_lod 1
#endif /* GL_EXT_texture_shadow_lod */
#ifndef GL_EXT_texture_storage
#define GL_EXT_texture_storage 1
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
@@ -2542,6 +2567,10 @@ GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xc
#endif
#endif /* GL_NV_clip_space_w_scaling */
#ifndef GL_NV_compute_shader_derivatives
#define GL_NV_compute_shader_derivatives 1
#endif /* GL_NV_compute_shader_derivatives */
#ifndef GL_NV_conditional_render
#define GL_NV_conditional_render 1
#define GL_QUERY_WAIT_NV 0x8E13
@@ -2733,6 +2762,10 @@ GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color);
#endif
#endif /* GL_NV_fragment_coverage_to_color */
#ifndef GL_NV_fragment_shader_barycentric
#define GL_NV_fragment_shader_barycentric 1
#endif /* GL_NV_fragment_shader_barycentric */
#ifndef GL_NV_fragment_shader_interlock
#define GL_NV_fragment_shader_interlock 1
#endif /* GL_NV_fragment_shader_interlock */
@@ -2918,6 +2951,96 @@ GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum
#endif
#endif /* GL_NV_internalformat_sample_query */
#ifndef GL_NV_memory_attachment
#define GL_NV_memory_attachment 1
#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
#define GL_MEMORY_ATTACHABLE_NV 0x95A8
#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
#define GL_DETACHED_TEXTURES_NV 0x95AA
#define GL_DETACHED_BUFFERS_NV 0x95AB
#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname);
typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset);
typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname);
GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset);
#endif
#endif /* GL_NV_memory_attachment */
#ifndef GL_NV_mesh_shader
#define GL_NV_mesh_shader 1
#define GL_MESH_SHADER_NV 0x9559
#define GL_TASK_SHADER_NV 0x955A
#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
#define GL_MAX_MESH_VIEWS_NV 0x9557
#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
#define GL_MESH_VERTICES_OUT_NV 0x9579
#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
#define GL_MESH_OUTPUT_TYPE_NV 0x957B
#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
#define GL_MESH_SHADER_BIT_NV 0x00000040
#define GL_TASK_SHADER_BIT_NV 0x00000080
#define GL_MESH_SUBROUTINE_NV 0x957C
#define GL_TASK_SUBROUTINE_NV 0x957D
#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count);
typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count);
GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect);
GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride);
GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#endif
#endif /* GL_NV_mesh_shader */
#ifndef GL_NV_non_square_matrices
#define GL_NV_non_square_matrices 1
#define GL_FLOAT_MAT2x3_NV 0x8B65
@@ -3306,6 +3429,11 @@ GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
#define GL_NV_read_stencil 1
#endif /* GL_NV_read_stencil */
#ifndef GL_NV_representative_fragment_test
#define GL_NV_representative_fragment_test 1
#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
#endif /* GL_NV_representative_fragment_test */
#ifndef GL_NV_sRGB_formats
#define GL_NV_sRGB_formats 1
#define GL_SLUMINANCE_NV 0x8C46
@@ -3344,6 +3472,18 @@ GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void);
#define GL_NV_sample_mask_override_coverage 1
#endif /* GL_NV_sample_mask_override_coverage */
#ifndef GL_NV_scissor_exclusive
#define GL_NV_scissor_exclusive 1
#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v);
#endif
#endif /* GL_NV_scissor_exclusive */
#ifndef GL_NV_shader_atomic_fp16_vector
#define GL_NV_shader_atomic_fp16_vector 1
#endif /* GL_NV_shader_atomic_fp16_vector */
@@ -3352,6 +3492,51 @@ GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void);
#define GL_NV_shader_noperspective_interpolation 1
#endif /* GL_NV_shader_noperspective_interpolation */
#ifndef GL_NV_shader_texture_footprint
#define GL_NV_shader_texture_footprint 1
#endif /* GL_NV_shader_texture_footprint */
#ifndef GL_NV_shading_rate_image
#define GL_NV_shading_rate_image 1
#define GL_SHADING_RATE_IMAGE_NV 0x9563
#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate);
typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location);
typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize);
typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order);
typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture);
GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate);
GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location);
GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize);
GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order);
GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations);
#endif
#endif /* GL_NV_shading_rate_image */
#ifndef GL_NV_shadow_samplers_array
#define GL_NV_shadow_samplers_array 1
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
@@ -3462,6 +3647,10 @@ GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum
#endif
#endif /* GL_OVR_multiview_multisampled_render_to_texture */
#ifndef GL_QCOM_YUV_texture_gather
#define GL_QCOM_YUV_texture_gather 1
#endif /* GL_QCOM_YUV_texture_gather */
#ifndef GL_QCOM_alpha_test
#define GL_QCOM_alpha_test 1
#define GL_ALPHA_TEST_QCOM 0x0BC0
@@ -3568,6 +3757,10 @@ GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void);
#endif
#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
#ifndef GL_QCOM_shader_framebuffer_fetch_rate
#define GL_QCOM_shader_framebuffer_fetch_rate 1
#endif /* GL_QCOM_shader_framebuffer_fetch_rate */
#ifndef GL_QCOM_texture_foveated
#define GL_QCOM_texture_foveated 1
#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB
@@ -3581,6 +3774,12 @@ GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GL
#endif
#endif /* GL_QCOM_texture_foveated */
#ifndef GL_QCOM_texture_foveated_subsampled_layout
#define GL_QCOM_texture_foveated_subsampled_layout 1
#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004
#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1
#endif /* GL_QCOM_texture_foveated_subsampled_layout */
#ifndef GL_QCOM_tiled_rendering
#define GL_QCOM_tiled_rendering 1
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001