Remove talloc from the SCons build system.

This commit is contained in:
Kenneth Graunke
2011-01-24 10:35:48 -08:00
parent d1d8120545
commit 8aac5d123c
8 changed files with 2 additions and 49 deletions

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@@ -2,10 +2,6 @@ Import('*')
if env['platform'] == 'windows':
SConscript('getopt/SConscript')
SConscript('talloc/SConscript')
else:
talloc = 'talloc'
Export('talloc')
SConscript('glsl/SConscript')
# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not

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@@ -72,7 +72,6 @@ COMMON_DRI_DRM_OBJECTS = [
drienv.AppendUnique(LIBS = [
'expat',
'talloc',
])
Export([

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@@ -69,7 +69,7 @@ if env['gles']:
env.Prepend(LIBPATH = [shared_glapi.dir])
# manually add LIBPREFIX on windows
glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
env.Prepend(LIBS = [glapi_name, talloc, glsl, mesa])
env.Prepend(LIBS = [glapi_name, glsl, mesa])
# OpenVG
if True:

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@@ -15,7 +15,6 @@ env.Append(LIBS = [
'user32',
'kernel32',
'ws2_32',
talloc,
])
sources = ['libgl_gdi.c']

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@@ -29,7 +29,6 @@ env.Prepend(LIBS = [
mesa,
glsl,
gallium,
'talloc'
])
sources = [

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@@ -12,9 +12,6 @@ env.Prepend(CPPPATH = [
'#src/glsl',
])
if env['platform'] == 'windows':
env.Prepend(CPPPATH = ['#src/talloc'])
sources = [
'glcpp/glcpp-lex.c',
'glcpp/glcpp-parse.c',
@@ -88,13 +85,6 @@ if env['platform'] == common.host_platform:
env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
if env['platform'] == 'windows':
env.Prepend(CPPPATH = ['#src/talloc'])
env.Prepend(LIBS = [talloc])
else:
env.Prepend(CPPPATH = ['#include'])
env.Prepend(LIBS = ['talloc'])
builtin_compiler = env.Program(
target = 'builtin_compiler',
source = sources + ['main.cpp', 'builtin_stubs.cpp',
@@ -111,14 +101,6 @@ if env['platform'] == common.host_platform:
env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
if env['msvc']:
# There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
# talloc.dll is on the same dir as builtin_function.
talloc_dll_src = talloc.dir.File('talloc.dll')
talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
env.Depends('builtin_function.cpp', talloc_dll)
Export('builtin_glsl_function')
if common.cross_compiling:
@@ -143,7 +125,7 @@ if env['platform'] == 'windows':
'user32',
])
env.Prepend(LIBS = [glsl, talloc])
env.Prepend(LIBS = [glsl])
env.Program(
target = 'glsl2',

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@@ -24,8 +24,6 @@ if env['platform'] == 'windows':
if not env['gles']:
# prevent _glapi_* from being declared __declspec(dllimport)
env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
env.Prepend(CPPPATH = ['#src/talloc'])
else:
env.Append(CPPDEFINES = [
'IN_DRI_DRIVER', # enable the remap table (for DRI drivers)

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@@ -1,20 +0,0 @@
Import('*')
if env['platform'] != 'windows':
Return()
env = env.Clone()
talloc = env.SharedLibrary(
target = 'talloc',
source = ['talloc.c', 'talloc.def'],
)
env.InstallSharedLibrary(talloc)
if env['platform'] == 'windows':
talloc = env.FindIxes(talloc, 'LIBPREFIX', 'LIBSUFFIX')
else:
talloc = env.FindIxes(talloc, 'SHLIBPREFIX', 'SHLIBSUFFIX')
Export('talloc')