Remove talloc from the SCons build system.
This commit is contained in:
@@ -2,10 +2,6 @@ Import('*')
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if env['platform'] == 'windows':
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if env['platform'] == 'windows':
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SConscript('getopt/SConscript')
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SConscript('getopt/SConscript')
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SConscript('talloc/SConscript')
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else:
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talloc = 'talloc'
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Export('talloc')
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SConscript('glsl/SConscript')
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SConscript('glsl/SConscript')
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# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not
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# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not
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@@ -72,7 +72,6 @@ COMMON_DRI_DRM_OBJECTS = [
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drienv.AppendUnique(LIBS = [
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drienv.AppendUnique(LIBS = [
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'expat',
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'expat',
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'talloc',
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])
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])
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Export([
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Export([
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@@ -69,7 +69,7 @@ if env['gles']:
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env.Prepend(LIBPATH = [shared_glapi.dir])
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env.Prepend(LIBPATH = [shared_glapi.dir])
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# manually add LIBPREFIX on windows
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# manually add LIBPREFIX on windows
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glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
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glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
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env.Prepend(LIBS = [glapi_name, talloc, glsl, mesa])
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env.Prepend(LIBS = [glapi_name, glsl, mesa])
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# OpenVG
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# OpenVG
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if True:
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if True:
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@@ -15,7 +15,6 @@ env.Append(LIBS = [
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'user32',
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'user32',
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'kernel32',
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'kernel32',
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'ws2_32',
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'ws2_32',
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talloc,
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])
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])
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sources = ['libgl_gdi.c']
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sources = ['libgl_gdi.c']
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@@ -29,7 +29,6 @@ env.Prepend(LIBS = [
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mesa,
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mesa,
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glsl,
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glsl,
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gallium,
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gallium,
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'talloc'
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])
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])
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sources = [
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sources = [
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@@ -12,9 +12,6 @@ env.Prepend(CPPPATH = [
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'#src/glsl',
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'#src/glsl',
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])
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])
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if env['platform'] == 'windows':
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env.Prepend(CPPPATH = ['#src/talloc'])
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sources = [
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sources = [
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'glcpp/glcpp-lex.c',
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'glcpp/glcpp-lex.c',
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'glcpp/glcpp-parse.c',
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'glcpp/glcpp-parse.c',
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@@ -88,13 +85,6 @@ if env['platform'] == common.host_platform:
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env.Prepend(CPPPATH = ['#/src/getopt'])
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env.Prepend(CPPPATH = ['#/src/getopt'])
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env.PrependUnique(LIBS = [getopt])
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env.PrependUnique(LIBS = [getopt])
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if env['platform'] == 'windows':
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env.Prepend(CPPPATH = ['#src/talloc'])
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env.Prepend(LIBS = [talloc])
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else:
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env.Prepend(CPPPATH = ['#include'])
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env.Prepend(LIBS = ['talloc'])
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builtin_compiler = env.Program(
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builtin_compiler = env.Program(
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target = 'builtin_compiler',
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target = 'builtin_compiler',
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source = sources + ['main.cpp', 'builtin_stubs.cpp',
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source = sources + ['main.cpp', 'builtin_stubs.cpp',
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@@ -111,14 +101,6 @@ if env['platform'] == common.host_platform:
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env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
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env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
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if env['msvc']:
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# There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
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# talloc.dll is on the same dir as builtin_function.
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talloc_dll_src = talloc.dir.File('talloc.dll')
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talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
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talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
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env.Depends('builtin_function.cpp', talloc_dll)
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Export('builtin_glsl_function')
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Export('builtin_glsl_function')
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if common.cross_compiling:
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if common.cross_compiling:
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@@ -143,7 +125,7 @@ if env['platform'] == 'windows':
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'user32',
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'user32',
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])
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])
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env.Prepend(LIBS = [glsl, talloc])
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env.Prepend(LIBS = [glsl])
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env.Program(
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env.Program(
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target = 'glsl2',
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target = 'glsl2',
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@@ -24,8 +24,6 @@ if env['platform'] == 'windows':
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if not env['gles']:
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if not env['gles']:
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# prevent _glapi_* from being declared __declspec(dllimport)
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# prevent _glapi_* from being declared __declspec(dllimport)
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env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
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env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
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env.Prepend(CPPPATH = ['#src/talloc'])
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else:
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else:
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env.Append(CPPDEFINES = [
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env.Append(CPPDEFINES = [
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'IN_DRI_DRIVER', # enable the remap table (for DRI drivers)
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'IN_DRI_DRIVER', # enable the remap table (for DRI drivers)
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@@ -1,20 +0,0 @@
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Import('*')
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if env['platform'] != 'windows':
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Return()
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env = env.Clone()
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talloc = env.SharedLibrary(
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target = 'talloc',
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source = ['talloc.c', 'talloc.def'],
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)
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env.InstallSharedLibrary(talloc)
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if env['platform'] == 'windows':
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talloc = env.FindIxes(talloc, 'LIBPREFIX', 'LIBSUFFIX')
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else:
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talloc = env.FindIxes(talloc, 'SHLIBPREFIX', 'SHLIBSUFFIX')
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Export('talloc')
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