Make GL_ARB_draw_buffers mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:

committed by
Ian Romanick

parent
474cda6fa9
commit
8aa209c766
@@ -179,6 +179,7 @@ driGetRendererString( char * buffer, const char * hardware_name,
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#define need_GL_ARB_draw_buffers
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#define need_GL_ARB_multisample
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#define need_GL_ARB_texture_compression
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#define need_GL_ARB_transpose_matrix
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@@ -202,6 +203,7 @@ driGetRendererString( char * buffer, const char * hardware_name,
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#include "extension_helper.h"
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static const struct dri_extension all_mesa_extensions[] = {
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{ "GL_ARB_draw_buffers", GL_ARB_draw_buffers_functions },
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{ "GL_ARB_multisample", GL_ARB_multisample_functions },
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{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
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{ "GL_ARB_transpose_matrix", GL_ARB_transpose_matrix_functions },
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@@ -260,6 +260,8 @@ ffbCreateContext(const __GLcontextModes *mesaVis,
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ctx->Const.MaxLineWidthAA = 1.0;
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ctx->Const.LineWidthGranularity = 1.0;
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ctx->Const.MaxDrawBuffers = 1;
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/* Instead of having GCC emit these constants a zillion times
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* everywhere in the driver, put them here.
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*/
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@@ -133,6 +133,8 @@ GLboolean gammaCreateContext( const __GLcontextModes *glVisual,
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ctx->Const.MaxPointSizeAA = 16.0;
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ctx->Const.PointSizeGranularity = 0.25;
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ctx->Const.MaxDrawBuffers = 1;
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gmesa->texHeap = mmInit( 0, gmesa->gammaScreen->textureSize );
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make_empty_list(&gmesa->TexObjList);
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@@ -97,6 +97,8 @@ i830CreateContext(const __GLcontextModes * mesaVis,
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ctx->Const.MaxTextureRectSize = (1 << 11);
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ctx->Const.MaxTextureUnits = I830_TEX_UNITS;
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ctx->Const.MaxDrawBuffers = 1;
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_tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
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18 * sizeof(GLfloat));
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@@ -172,6 +172,8 @@ i915CreateContext(const __GLcontextModes * mesaVis,
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ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
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ctx->Const.MaxDrawBuffers = 1;
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driInitExtensions(ctx, i915_extensions, GL_FALSE);
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@@ -109,7 +109,6 @@ static const struct dri_extension card_extensions[] = {
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/** i965-only extensions */
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static const struct dri_extension brw_extensions[] = {
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{ "GL_ARB_depth_texture", NULL },
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{ "GL_ARB_draw_buffers", NULL },
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{ "GL_ARB_fragment_program", NULL },
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{ "GL_ARB_fragment_program_shadow", NULL },
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{ "GL_ARB_fragment_shader", NULL },
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@@ -190,6 +190,7 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.MaxTextureImageUnits = 2;
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ctx->Const.MaxTextureCoordUnits = 2;
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ctx->Const.MaxDrawBuffers = 1;
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heap = mach64Screen->IsPCI ? MACH64_CARD_HEAP : MACH64_AGP_HEAP;
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@@ -531,6 +531,8 @@ mgaCreateContext( const __GLcontextModes *mesaVis,
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ctx->Const.MaxLineWidthAA = 10.0;
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ctx->Const.LineWidthGranularity = 1.0;
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ctx->Const.MaxDrawBuffers = 1;
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mmesa->texture_depth = driQueryOptioni (&mmesa->optionCache,
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"texture_depth");
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if (mmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
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@@ -223,6 +223,8 @@ GLboolean r128CreateContext( const __GLcontextModes *glVisual,
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ctx->Const.MaxLineWidthAA = 1.0;
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ctx->Const.LineWidthGranularity = 1.0;
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ctx->Const.MaxDrawBuffers = 1;
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#if ENABLE_PERF_BOXES
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rmesa->boxes = driQueryOptionb(&rmesa->optionCache, "performance_boxes");
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#endif
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@@ -403,6 +403,8 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
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ctx->Const.VertexProgram.MaxNativeParameters = R200_VSF_MAX_PARAM;
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ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
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ctx->Const.MaxDrawBuffers = 1;
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/* Initialize the software rasterizer and helper modules.
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*/
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_swrast_CreateContext( ctx );
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@@ -311,6 +311,8 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
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#endif
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#endif
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ctx->Const.MaxDrawBuffers = 1;
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/* Initialize the software rasterizer and helper modules.
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*/
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_swrast_CreateContext(ctx);
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@@ -353,6 +353,8 @@ radeonCreateContext( const __GLcontextModes *glVisual,
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rmesa->boxes = 0;
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ctx->Const.MaxDrawBuffers = 1;
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/* Initialize the software rasterizer and helper modules.
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*/
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_swrast_CreateContext( ctx );
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@@ -108,6 +108,8 @@ GLboolean s3vCreateContext(const __GLcontextModes *glVisual,
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ctx->Const.MaxLineWidthAA = 1.0;
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ctx->Const.LineWidthGranularity = 1.0;
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ctx->Const.MaxDrawBuffers = 1;
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vmesa->texHeap = mmInit( 0, vmesa->s3vScreen->textureSize );
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DEBUG(("vmesa->s3vScreen->textureSize = 0x%x\n",
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vmesa->s3vScreen->textureSize));
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@@ -345,6 +345,8 @@ savageCreateContext( const __GLcontextModes *mesaVis,
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ctx->Const.LineWidthGranularity = 1.0;
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#endif
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ctx->Const.MaxDrawBuffers = 1;
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/* Dri stuff
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*/
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imesa->hHWContext = driContextPriv->hHWContext;
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@@ -309,6 +309,8 @@ GLboolean tdfxCreateContext( const __GLcontextModes *mesaVis,
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ctx->Const.MaxLineWidthAA = 1.0;
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ctx->Const.LineWidthGranularity = 1.0;
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ctx->Const.MaxDrawBuffers = 1;
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/* Initialize the software rasterizer and helper modules.
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*/
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_swrast_CreateContext( ctx );
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@@ -128,6 +128,8 @@ tridentCreateContext( const __GLcontextModes *glVisual,
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ctx->Const.MaxPointSizeAA = 16.0;
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ctx->Const.PointSizeGranularity = 0.25;
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ctx->Const.MaxDrawBuffers = 1;
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#if 0
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tmesa->texHeap = mmInit( 0, tmesa->tridentScreen->textureSize );
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@@ -573,6 +573,8 @@ viaCreateContext(const __GLcontextModes *visual,
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ctx->Const.MaxPointSizeAA = 1.0;
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ctx->Const.PointSizeGranularity = 1.0;
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ctx->Const.MaxDrawBuffers = 1;
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ctx->Driver.GetString = viaGetString;
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ctx->DriverCtx = (void *)vmesa;
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@@ -1773,6 +1773,8 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
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ctx->Const.MaxTextureImageUnits = fxMesa->haveTwoTMUs ? 2 : 1;
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ctx->Const.MaxTextureUnits = MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
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ctx->Const.MaxDrawBuffers = 1;
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fxMesa->new_state = _NEW_ALL;
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if (!fxMesa->haveHwStencil) {
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/* don't touch stencil if there is none */
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@@ -1482,6 +1482,7 @@ SkipPrimaryCreate:
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#else
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lpCtx->glCtx->Const.MaxTextureSize = 1024;
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#endif
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lpCtx->glCtx->Const.MaxDrawBuffers = 1;
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// Setup the Display Driver pointers
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dglSetupDDPointers(lpCtx->glCtx);
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@@ -1422,6 +1422,8 @@ BOOL gldInitialiseMesa_DX(
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lpCtx->glCtx->Const.MaxTextureUnits = 1;
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}
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lpCtx->glCtx->Const.MaxDrawBuffers = 1;
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// max texture size
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// MaxTextureSize = min(gld->d3dCaps8.MaxTextureHeight, gld->d3dCaps8.MaxTextureWidth);
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MaxTextureSize = min(gld->d3dCaps.dwMaxTextureHeight, gld->d3dCaps.dwMaxTextureWidth);
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@@ -1204,6 +1204,7 @@ BOOL gldInitialiseMesa_DX(
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MaxTextureSize >>= 1;
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}
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lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
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lpCtx->glCtx->Const.MaxDrawBuffers = 1;
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IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE);
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IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
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@@ -1206,6 +1206,7 @@ BOOL gldInitialiseMesa_DX(
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MaxTextureSize >>= 1;
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}
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lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
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lpCtx->glCtx->Const.MaxDrawBuffers = 1;
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IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE);
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IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
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@@ -1625,6 +1625,7 @@ BOOL gldInitialiseMesa_MesaSW(
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// Added this to force max texture diminsion to 256. KeithH
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ctx->Const.MaxTextureLevels = 8;
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ctx->Const.MaxDrawBuffers = 1;
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_mesa_enable_sw_extensions(ctx);
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_mesa_enable_imaging_extensions(ctx);
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@@ -903,15 +903,14 @@ _mesa_PopAttrib(void)
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* function, but legal for the later.
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*/
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GLboolean multipleBuffers = GL_FALSE;
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if (ctx->Extensions.ARB_draw_buffers) {
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GLuint i;
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for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
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if (color->DrawBuffer[i] != GL_NONE) {
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multipleBuffers = GL_TRUE;
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break;
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}
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}
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}
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/* Call the API_level functions, not _mesa_drawbuffers()
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* since we need to do error checking on the pop'd
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* GL_DRAW_BUFFER.
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@@ -289,10 +289,6 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (!ctx->Extensions.ARB_draw_buffers) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
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return;
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}
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if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
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return;
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@@ -45,7 +45,7 @@ static const struct {
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int flag_offset;
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} default_extensions[] = {
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{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
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{ OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
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{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
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{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
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{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
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{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
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@@ -184,7 +184,7 @@ void
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_mesa_enable_sw_extensions(GLcontext *ctx)
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{
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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ctx->Extensions.ARB_draw_buffers = GL_TRUE;
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/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
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#if FEATURE_ARB_fragment_program
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
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@@ -401,7 +401,7 @@ _mesa_enable_1_5_extensions(GLcontext *ctx)
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void
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_mesa_enable_2_0_extensions(GLcontext *ctx)
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{
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ctx->Extensions.ARB_draw_buffers = GL_TRUE;
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/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
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#if FEATURE_ARB_fragment_shader
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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#endif
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@@ -1732,15 +1732,12 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
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break;
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case GL_MAX_DRAW_BUFFERS_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
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break;
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case GL_DRAW_BUFFER0_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
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params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
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break;
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case GL_DRAW_BUFFER1_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
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{
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GLenum buffer;
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if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
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@@ -1752,7 +1749,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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}
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break;
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case GL_DRAW_BUFFER2_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
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{
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GLenum buffer;
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if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
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@@ -1764,7 +1760,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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}
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break;
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case GL_DRAW_BUFFER3_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
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{
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GLenum buffer;
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if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
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@@ -3563,15 +3558,12 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
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break;
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case GL_MAX_DRAW_BUFFERS_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
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params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
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break;
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case GL_DRAW_BUFFER0_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
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params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
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break;
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case GL_DRAW_BUFFER1_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
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{
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GLenum buffer;
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if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
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@@ -3583,7 +3575,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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}
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break;
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case GL_DRAW_BUFFER2_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
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{
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GLenum buffer;
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if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
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@@ -3595,7 +3586,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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}
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break;
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case GL_DRAW_BUFFER3_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
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{
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GLenum buffer;
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if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
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@@ -5394,15 +5384,12 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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params[0] = ctx->VertexProgram.CurrentPosition;
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break;
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case GL_MAX_DRAW_BUFFERS_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
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params[0] = ctx->Const.MaxDrawBuffers;
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break;
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case GL_DRAW_BUFFER0_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
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params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
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break;
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case GL_DRAW_BUFFER1_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
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{
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GLenum buffer;
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if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
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@@ -5414,7 +5401,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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}
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break;
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case GL_DRAW_BUFFER2_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
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{
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GLenum buffer;
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if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
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@@ -5426,7 +5412,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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}
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break;
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case GL_DRAW_BUFFER3_ARB:
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CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
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{
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GLenum buffer;
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if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
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@@ -914,9 +914,9 @@ StateVars = [
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# GL_ARB_draw_buffers
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( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
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["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
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["ctx->Const.MaxDrawBuffers"], "", None ),
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( "GL_DRAW_BUFFER0_ARB", GLenum,
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["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", ["ARB_draw_buffers"] ),
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["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
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( "GL_DRAW_BUFFER1_ARB", GLenum,
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["buffer"],
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"""GLenum buffer;
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@@ -924,7 +924,7 @@ StateVars = [
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_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
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return;
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}
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buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", ["ARB_draw_buffers"] ),
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buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", None ),
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( "GL_DRAW_BUFFER2_ARB", GLenum,
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["buffer"],
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"""GLenum buffer;
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@@ -932,7 +932,7 @@ StateVars = [
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_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
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return;
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}
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buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", ["ARB_draw_buffers"] ),
|
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buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", None ),
|
||||
( "GL_DRAW_BUFFER3_ARB", GLenum,
|
||||
["buffer"],
|
||||
"""GLenum buffer;
|
||||
@@ -940,7 +940,7 @@ StateVars = [
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
|
||||
return;
|
||||
}
|
||||
buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", ["ARB_draw_buffers"] ),
|
||||
buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", None ),
|
||||
# XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
|
||||
|
||||
# GL_OES_read_format
|
||||
|
@@ -3616,8 +3616,7 @@ enable_parser_extensions(GLcontext *ctx, grammar id)
|
||||
if (ctx->Extensions.NV_texture_rectangle
|
||||
&& !enable_ext(ctx, id, "texture_rectangle"))
|
||||
return GL_FALSE;
|
||||
if (ctx->Extensions.ARB_draw_buffers
|
||||
&& !enable_ext(ctx, id, "draw_buffers"))
|
||||
if (!enable_ext(ctx, id, "draw_buffers"))
|
||||
return GL_FALSE;
|
||||
if (ctx->Extensions.MESA_texture_array
|
||||
&& !enable_ext(ctx, id, "texture_array"))
|
||||
|
@@ -508,7 +508,6 @@ static GLvoid
|
||||
pp_ext_init(pp_ext *self, const struct gl_extensions *extensions)
|
||||
{
|
||||
pp_ext_disable_all (self);
|
||||
if (extensions->ARB_draw_buffers)
|
||||
self->ARB_draw_buffers = GL_TRUE;
|
||||
if (extensions->NV_texture_rectangle)
|
||||
self->ARB_texture_rectangle = GL_TRUE;
|
||||
|
Reference in New Issue
Block a user