Make GL_ARB_draw_buffers mandatory

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ian Romanick
2009-01-27 19:10:43 -08:00
committed by Ian Romanick
parent 474cda6fa9
commit 8aa209c766
30 changed files with 57 additions and 41 deletions

View File

@@ -45,7 +45,7 @@ static const struct {
int flag_offset;
} default_extensions[] = {
{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
{ OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
@@ -184,7 +184,7 @@ void
_mesa_enable_sw_extensions(GLcontext *ctx)
{
ctx->Extensions.ARB_depth_texture = GL_TRUE;
ctx->Extensions.ARB_draw_buffers = GL_TRUE;
/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
#if FEATURE_ARB_fragment_program
ctx->Extensions.ARB_fragment_program = GL_TRUE;
ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
@@ -401,7 +401,7 @@ _mesa_enable_1_5_extensions(GLcontext *ctx)
void
_mesa_enable_2_0_extensions(GLcontext *ctx)
{
ctx->Extensions.ARB_draw_buffers = GL_TRUE;
/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
#if FEATURE_ARB_fragment_shader
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
#endif