glsl: remove the return type from lower_precision

It's unused.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
This commit is contained in:
Marek Olšák
2020-06-24 03:26:31 -04:00
parent 161105d732
commit 8a93d2f128
2 changed files with 3 additions and 10 deletions

View File

@@ -49,8 +49,6 @@ public:
ir_function_signature *map_builtin(ir_function_signature *sig);
bool progress;
/* Set of rvalues that can be lowered. This will be filled in by
* find_lowerable_rvalues_visitor. Only the root node of a lowerable section
* will be added to this set.
@@ -777,8 +775,6 @@ find_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
*/
if ((*rvalue)->type->base_type != GLSL_TYPE_BOOL)
*rvalue = convert_precision((*rvalue)->type->base_type, true, *rvalue);
progress = true;
}
ir_visitor_status
@@ -847,8 +843,7 @@ find_precision_visitor::map_builtin(ir_function_signature *sig)
}
find_precision_visitor::find_precision_visitor(const struct gl_shader_compiler_options *options)
: progress(false),
lowerable_rvalues(_mesa_pointer_set_create(NULL)),
: lowerable_rvalues(_mesa_pointer_set_create(NULL)),
lowered_builtins(NULL),
clone_ht(NULL),
lowered_builtin_mem_ctx(NULL),
@@ -869,7 +864,7 @@ find_precision_visitor::~find_precision_visitor()
}
bool
void
lower_precision(const struct gl_shader_compiler_options *options,
exec_list *instructions)
{
@@ -878,6 +873,4 @@ lower_precision(const struct gl_shader_compiler_options *options,
find_lowerable_rvalues(options, instructions, v.lowerable_rvalues);
visit_list_elements(&v, instructions);
return v.progress;
}