glsl: remove the return type from lower_precision

It's unused.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
This commit is contained in:
Marek Olšák
2020-06-24 03:26:31 -04:00
parent 161105d732
commit 8a93d2f128
2 changed files with 3 additions and 10 deletions

View File

@@ -188,7 +188,7 @@ ir_variable *compare_index_block(ir_builder::ir_factory &body,
bool lower_64bit_integer_instructions(exec_list *instructions,
unsigned what_to_lower);
bool lower_precision(const struct gl_shader_compiler_options *options,
void lower_precision(const struct gl_shader_compiler_options *options,
exec_list *instructions);
#endif /* GLSL_IR_OPTIMIZATION_H */