mesa: test code to exercise more GLSL functions
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@@ -225,33 +225,6 @@ static void
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TestFunctions(void)
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{
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printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
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{
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GLfloat pos[3];
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printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
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printf("Light pos %g %g %g\n", pos[0], pos[1], pos[2]);
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}
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{
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GLfloat m[16], result[16];
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GLint mPos;
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int i;
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for (i = 0; i < 16; i++)
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m[i] = (float) i;
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mPos = glGetUniformLocation_func(program, "m");
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printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
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glUniformMatrix4fv_func(mPos, 1, GL_FALSE, m);
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printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
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glGetUniformfv_func(program, mPos, result);
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printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
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for (i = 0; i < 16; i++) {
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printf("%8g %8g\n", m[i], result[i]);
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}
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}
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assert(glIsProgram_func(program));
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assert(glIsShader_func(fragShader));
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@@ -280,6 +253,22 @@ TestFunctions(void)
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glGetProgramInfoLog_func(program, 1000, &len, log);
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printf("Program Info Log: %s\n", log);
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}
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/* active uniforms */
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{
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GLint n, max, i;
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glGetProgramiv_func(program, GL_ACTIVE_UNIFORMS, &n);
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glGetProgramiv_func(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max);
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printf("Num uniforms: %d Max name length: %d\n", n, max);
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for (i = 0; i < n; i++) {
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GLint size, len;
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GLenum type;
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char name[100];
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glGetActiveUniform_func(program, i, 100, &len, &size, &type, name);
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printf(" %d: %s nameLen=%d size=%d type=0x%x\n",
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i, name, len, size, type);
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}
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}
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}
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@@ -512,7 +501,9 @@ Init(void)
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glUniform4fv_func(uDiffuse, 1, diffuse);
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glUniform4fv_func(uSpecular, 1, specular);
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/* assert(glGetError() == 0);*/
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#if TEXTURE
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glUniform1i_func(uTexture, 2); /* use texture unit 2 */
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#endif
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/*assert(glGetError() == 0);*/
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if (CoordAttrib) {
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