radv: move lowering the view index to radv_pipeline_link_shaders()
This is a link step because it needs to know if the previous stage is a mesh shader. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18138>
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@@ -2716,6 +2716,9 @@ radv_pipeline_link_shaders(const struct radv_device *device,
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!(producer->info.outputs_written & VARYING_BIT_LAYER)) {
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NIR_PASS(_, producer, radv_lower_multiview);
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}
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/* Lower the view index to map on the layer. */
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NIR_PASS(_, consumer, radv_lower_view_index, producer->info.stage == MESA_SHADER_MESH);
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}
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if (pipeline_key->optimisations_disabled)
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@@ -4719,7 +4722,7 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout
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/* Gather info again, information such as outputs_read can be out-of-date. */
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nir_shader_gather_info(stages[i].nir, nir_shader_get_entrypoint(stages[i].nir));
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radv_lower_io(device, stages[i].nir, stages[MESA_SHADER_MESH].nir);
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radv_lower_io(device, stages[i].nir);
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stages[i].feedback.duration += os_time_get_nano() - stage_start;
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}
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@@ -1089,8 +1089,8 @@ find_layer_in_var(nir_shader *nir)
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* driver_location.
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*/
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static bool
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lower_view_index(nir_shader *nir, bool per_primitive)
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bool
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radv_lower_view_index(nir_shader *nir, bool per_primitive)
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{
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bool progress = false;
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nir_function_impl *entry = nir_shader_get_entrypoint(nir);
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@@ -1134,13 +1134,12 @@ lower_view_index(nir_shader *nir, bool per_primitive)
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}
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void
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radv_lower_io(struct radv_device *device, nir_shader *nir, bool is_mesh_shading)
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radv_lower_io(struct radv_device *device, nir_shader *nir)
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{
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if (nir->info.stage == MESA_SHADER_COMPUTE)
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return;
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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NIR_PASS(_, nir, lower_view_index, is_mesh_shading);
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nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, MESA_SHADER_FRAGMENT);
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}
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@@ -732,10 +732,12 @@ get_tcs_num_patches(unsigned tcs_num_input_vertices, unsigned tcs_num_output_ver
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return num_patches;
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}
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void radv_lower_io(struct radv_device *device, nir_shader *nir, bool is_mesh_shading);
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void radv_lower_io(struct radv_device *device, nir_shader *nir);
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bool radv_lower_io_to_mem(struct radv_device *device, struct radv_pipeline_stage *stage);
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bool radv_lower_view_index(nir_shader *nir, bool per_primitive);
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void radv_lower_ngg(struct radv_device *device, struct radv_pipeline_stage *ngg_stage,
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const struct radv_pipeline_key *pl_key);
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