glsl: store the image format in glsl_struct_field
ARB_bindless_texture allows to declare image types inside structures, which means we need to keep track of the format. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -341,6 +341,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
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this->fields[this->num_fields].memory_coherent = 0;
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this->fields[this->num_fields].memory_coherent = 0;
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this->fields[this->num_fields].memory_volatile = 0;
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this->fields[this->num_fields].memory_volatile = 0;
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this->fields[this->num_fields].memory_restrict = 0;
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this->fields[this->num_fields].memory_restrict = 0;
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this->fields[this->num_fields].image_format = 0;
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this->fields[this->num_fields].explicit_xfb_buffer = 0;
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this->fields[this->num_fields].explicit_xfb_buffer = 0;
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this->fields[this->num_fields].xfb_buffer = -1;
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this->fields[this->num_fields].xfb_buffer = -1;
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this->fields[this->num_fields].xfb_stride = -1;
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this->fields[this->num_fields].xfb_stride = -1;
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@@ -965,6 +965,9 @@ glsl_type::record_compare(const glsl_type *b, bool match_locations) const
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if (this->fields.structure[i].memory_restrict
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if (this->fields.structure[i].memory_restrict
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!= b->fields.structure[i].memory_restrict)
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!= b->fields.structure[i].memory_restrict)
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return false;
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return false;
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if (this->fields.structure[i].image_format
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!= b->fields.structure[i].image_format)
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return false;
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if (this->fields.structure[i].precision
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if (this->fields.structure[i].precision
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!= b->fields.structure[i].precision)
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!= b->fields.structure[i].precision)
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return false;
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return false;
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@@ -977,6 +977,11 @@ struct glsl_struct_field {
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unsigned memory_volatile:1;
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unsigned memory_volatile:1;
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unsigned memory_restrict:1;
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unsigned memory_restrict:1;
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/**
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* Layout format, applicable to image variables only.
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*/
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unsigned image_format:16;
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/**
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/**
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* Any of the xfb_* qualifiers trigger the shader to be in transform
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* Any of the xfb_* qualifiers trigger the shader to be in transform
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* feedback mode so we need to keep track of whether the buffer was
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* feedback mode so we need to keep track of whether the buffer was
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@@ -992,7 +997,8 @@ struct glsl_struct_field {
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sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
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sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
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precision(GLSL_PRECISION_NONE), memory_read_only(0),
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precision(GLSL_PRECISION_NONE), memory_read_only(0),
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memory_write_only(0), memory_coherent(0), memory_volatile(0),
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memory_write_only(0), memory_coherent(0), memory_volatile(0),
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memory_restrict(0), explicit_xfb_buffer(0), implicit_sized_array(0)
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memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
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implicit_sized_array(0)
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{
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{
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/* empty */
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/* empty */
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}
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}
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