glsl: store the image format in glsl_struct_field

ARB_bindless_texture allows to declare image types inside
structures, which means we need to keep track of the format.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-05-06 16:55:46 +02:00
parent 14187e1e9e
commit 8a6ecde9c1
3 changed files with 11 additions and 1 deletions

View File

@@ -341,6 +341,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].memory_coherent = 0;
this->fields[this->num_fields].memory_volatile = 0;
this->fields[this->num_fields].memory_restrict = 0;
this->fields[this->num_fields].image_format = 0;
this->fields[this->num_fields].explicit_xfb_buffer = 0;
this->fields[this->num_fields].xfb_buffer = -1;
this->fields[this->num_fields].xfb_stride = -1;