glsl: store the image format in glsl_struct_field

ARB_bindless_texture allows to declare image types inside
structures, which means we need to keep track of the format.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-05-06 16:55:46 +02:00
parent 14187e1e9e
commit 8a6ecde9c1
3 changed files with 11 additions and 1 deletions

View File

@@ -341,6 +341,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].memory_coherent = 0;
this->fields[this->num_fields].memory_volatile = 0;
this->fields[this->num_fields].memory_restrict = 0;
this->fields[this->num_fields].image_format = 0;
this->fields[this->num_fields].explicit_xfb_buffer = 0;
this->fields[this->num_fields].xfb_buffer = -1;
this->fields[this->num_fields].xfb_stride = -1;

View File

@@ -965,6 +965,9 @@ glsl_type::record_compare(const glsl_type *b, bool match_locations) const
if (this->fields.structure[i].memory_restrict
!= b->fields.structure[i].memory_restrict)
return false;
if (this->fields.structure[i].image_format
!= b->fields.structure[i].image_format)
return false;
if (this->fields.structure[i].precision
!= b->fields.structure[i].precision)
return false;

View File

@@ -977,6 +977,11 @@ struct glsl_struct_field {
unsigned memory_volatile:1;
unsigned memory_restrict:1;
/**
* Layout format, applicable to image variables only.
*/
unsigned image_format:16;
/**
* Any of the xfb_* qualifiers trigger the shader to be in transform
* feedback mode so we need to keep track of whether the buffer was
@@ -992,7 +997,8 @@ struct glsl_struct_field {
sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
precision(GLSL_PRECISION_NONE), memory_read_only(0),
memory_write_only(0), memory_coherent(0), memory_volatile(0),
memory_restrict(0), explicit_xfb_buffer(0), implicit_sized_array(0)
memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
implicit_sized_array(0)
{
/* empty */
}