radv: Adjust the traversal shader description
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23524>
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@@ -838,7 +838,7 @@ radv_GetPipelineExecutablePropertiesKHR(VkDevice _device, const VkPipelineInfoKH
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break;
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case MESA_SHADER_INTERSECTION:
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name = "Intersection Shader";
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description = "Vulkan Intersection Shader";
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description = "Shader responsible for traversing the acceleration structure";
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break;
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case MESA_SHADER_CALLABLE:
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name = "Callable Shader";
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