radv: Prepare for not using the guard band for lines & points.
Vulkan Clipping is defined in terms of vertices, the scissor based clipping happens on pixels. There is a difference with points and lines, as a vertex can be outside the viewport while some pixels are in. On Vulkan thoise pixels shouldn't be drawn, while they would be with the guardband. Signed-off-by: Bas Nieuwenhuizen <basni@google.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -1215,6 +1215,28 @@ radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
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ms->pa_sc_aa_mask[1] = mask | (mask << 16);
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}
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static bool
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radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
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{
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switch (topology) {
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case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
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case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
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case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
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case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
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case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
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return false;
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case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
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case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
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case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
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case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
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case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
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case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
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return true;
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default:
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unreachable("unhandled primitive type");
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}
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}
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static uint32_t
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si_translate_prim(enum VkPrimitiveTopology topology)
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{
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@@ -1715,14 +1737,18 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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radv_pipeline_init_raster_state(pipeline, pCreateInfo);
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radv_pipeline_init_multisample_state(pipeline, pCreateInfo);
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pipeline->graphics.prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
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pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
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if (radv_pipeline_has_gs(pipeline)) {
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pipeline->graphics.gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
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pipeline->graphics.can_use_guardband = pipeline->graphics.gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
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} else {
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pipeline->graphics.gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
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}
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if (extra && extra->use_rectlist) {
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pipeline->graphics.prim = V_008958_DI_PT_RECTLIST;
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pipeline->graphics.gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP;
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pipeline->graphics.can_use_guardband = true;
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}
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pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
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/* prim vertex count will need TESS changes */
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