glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
This commit is contained in:
@@ -40,6 +40,7 @@ CXX_SOURCES = \
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ir_hierarchical_visitor.cpp \
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ir_hv_accept.cpp \
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ir_if_simplification.cpp \
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ir_mod_to_fract.cpp \
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ir_print_visitor.cpp \
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ir_reader.cpp \
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ir_swizzle_swizzle.cpp \
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@@ -551,6 +551,15 @@ enum ir_expression_operation {
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ir_binop_sub,
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ir_binop_mul,
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ir_binop_div,
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/**
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* Takes one of two combinations of arguments:
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*
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* - mod(vecN, vecN)
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* - mod(vecN, float)
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*
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* Does not take integer types.
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*/
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ir_binop_mod,
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/**
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@@ -277,12 +277,7 @@ ir_hierarchical_visitor::visit_leave(ir_if *ir)
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void
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ir_hierarchical_visitor::run(exec_list *instructions)
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{
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foreach_list(n, instructions) {
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ir_instruction *ir = (ir_instruction *) n;
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if (ir->accept(this) != visit_continue)
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break;
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}
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visit_list_elements(this, instructions);
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}
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@@ -141,6 +141,16 @@ public:
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*/
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void run(struct exec_list *instructions);
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/* Some visitors may need to insert new variable declarations and
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* assignments for portions of a subtree, which means they need a
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* pointer to the current instruction in the stream, not just their
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* node in the tree rooted at that instruction.
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*
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* This is implemented by visit_list_elements -- if the visitor is
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* not called by it, nothing good will happen.
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*/
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class ir_instruction *base_ir;
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/**
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* Callback function that is invoked on entry to each node visited.
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*
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@@ -161,4 +171,6 @@ void visit_tree(ir_instruction *ir,
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void (*callback)(class ir_instruction *ir, void *data),
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void *data);
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ir_visitor_status visit_list_elements(ir_hierarchical_visitor *v, exec_list *l);
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#endif /* IR_HIERARCHICAL_VISITOR_H */
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@@ -37,20 +37,23 @@
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* from list. However, if nodes are added to the list after the node being
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* processed, some of the added noded may not be processed.
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*/
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static ir_visitor_status
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ir_visitor_status
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visit_list_elements(ir_hierarchical_visitor *v, exec_list *l)
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{
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exec_node *next;
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ir_instruction *prev_base_ir = v->base_ir;
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for (exec_node *n = l->head; n->next != NULL; n = next) {
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next = n->next;
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ir_instruction *const ir = (ir_instruction *) n;
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v->base_ir = ir;
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ir_visitor_status s = ir->accept(v);
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if (s != visit_continue)
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return s;
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}
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v->base_ir = prev_base_ir;
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return visit_continue;
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}
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89
src/glsl/ir_mod_to_fract.cpp
Normal file
89
src/glsl/ir_mod_to_fract.cpp
Normal file
@@ -0,0 +1,89 @@
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file ir_mod_to_floor.cpp
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*
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* Breaks an ir_unop_mod expression down to (op1 * fract(op0 / op1))
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*
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* Many GPUs don't have a MOD instruction (945 and 965 included), and
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* if we have to break it down like this anyway, it gives an
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* opportunity to do things like constant fold the (1.0 / op1) easily.
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*/
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#include "ir.h"
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class ir_mod_to_fract_visitor : public ir_hierarchical_visitor {
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public:
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ir_mod_to_fract_visitor()
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{
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this->made_progress = false;
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}
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ir_visitor_status visit_leave(ir_expression *);
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bool made_progress;
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};
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bool
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do_mod_to_fract(exec_list *instructions)
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{
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ir_mod_to_fract_visitor v;
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visit_list_elements(&v, instructions);
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return v.made_progress;
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}
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ir_visitor_status
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ir_mod_to_fract_visitor::visit_leave(ir_expression *ir)
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{
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if (ir->operation != ir_binop_mod)
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return visit_continue;
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ir_variable *temp = new(ir) ir_variable(ir->operands[1]->type, "mod_b");
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this->base_ir->insert_before(temp);
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ir_assignment *assign;
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ir_rvalue *expr;
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assign = new(ir) ir_assignment(new(ir) ir_dereference_variable(temp),
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ir->operands[1], NULL);
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this->base_ir->insert_before(assign);
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expr = new(ir) ir_expression(ir_binop_div,
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ir->operands[0]->type,
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ir->operands[0],
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new(ir) ir_dereference_variable(temp));
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expr = new(ir) ir_expression(ir_unop_fract,
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ir->operands[0]->type,
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expr,
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NULL);
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ir->operation = ir_binop_mul;
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ir->operands[0] = new(ir) ir_dereference_variable(temp);
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ir->operands[1] = expr;
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this->made_progress = true;
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return visit_continue;
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}
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@@ -39,5 +39,6 @@ bool do_dead_code_unlinked(struct _mesa_glsl_parse_state *state,
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exec_list *instructions);
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bool do_function_inlining(exec_list *instructions);
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bool do_if_simplification(exec_list *instructions);
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bool do_mod_to_fract(exec_list *instructions);
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bool do_swizzle_swizzle(exec_list *instructions);
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bool do_vec_index_to_swizzle(exec_list *instructions);
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@@ -1724,6 +1724,9 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
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if (!state->error && !state->translation_unit.is_empty())
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_mesa_ast_to_hir(shader->ir, state);
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/* Lowering */
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do_mod_to_fract(shader->ir);
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/* Optimization passes */
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if (!state->error && !shader->ir->is_empty()) {
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bool progress;
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