nir/lower_tex: Add AYUV lowering support
Byte ordering is : 0: V 1: U 2: Y 3: A v2: Split refactoring of alpha channel (Lionel) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1) Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
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@@ -2905,6 +2905,7 @@ typedef struct nir_lower_tex_options {
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unsigned lower_y_u_v_external;
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unsigned lower_yx_xuxv_external;
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unsigned lower_xy_uxvx_external;
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unsigned lower_ayuv_external;
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/**
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* To emulate certain texture wrap modes, this can be used
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@@ -348,6 +348,20 @@ lower_xy_uxvx_external(nir_builder *b, nir_tex_instr *tex)
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nir_imm_float(b, 1.0f));
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}
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static void
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lower_ayuv_external(nir_builder *b, nir_tex_instr *tex)
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{
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b->cursor = nir_after_instr(&tex->instr);
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nir_ssa_def *ayuv = sample_plane(b, tex, 0);
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convert_yuv_to_rgb(b, tex,
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nir_channel(b, ayuv, 2),
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nir_channel(b, ayuv, 1),
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nir_channel(b, ayuv, 0),
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nir_channel(b, ayuv, 3));
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}
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/*
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* Emits a textureLod operation used to replace an existing
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* textureGrad instruction.
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@@ -793,6 +807,11 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
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progress = true;
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}
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if ((1 << tex->texture_index) & options->lower_ayuv_external) {
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lower_ayuv_external(b, tex);
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progress = true;
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}
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if (sat_mask) {
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saturate_src(b, tex, sat_mask);
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progress = true;
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