minor code improvement in glGenTextures
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@@ -46,8 +46,8 @@
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/*@{*/
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/**
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* Allocate and initialize a new texture object and add it to the linked list of
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* texture objects.
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* Allocate and initialize a new texture object. But don't put it into the
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* texture object hash table.
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*
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* Called via ctx->Driver.NewTextureObject, unless overridden by a device
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* driver.
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@@ -616,11 +616,6 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
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first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
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/* Return the texture names */
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for (i=0;i<n;i++) {
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texName[i] = first + i;
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}
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/* Allocate new, empty texture objects */
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for (i = 0; i < n; i++) {
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struct gl_texture_object *texObj;
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@@ -632,6 +627,7 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
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return;
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}
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_mesa_save_texture_object(ctx, texObj);
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texName[i] = name;
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}
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_glthread_UNLOCK_MUTEX(GenTexturesLock);
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