new texture compression infrastructure
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.91 2002/09/06 03:20:21 brianp Exp $ */
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/* $Id: state.c,v 1.92 2002/09/27 02:45:38 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1041,9 +1041,6 @@ void _mesa_update_state( GLcontext *ctx )
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ASSERT(ctx->Driver.CopyTexSubImage2D);
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ASSERT(ctx->Driver.CopyTexSubImage3D);
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if (ctx->Extensions.ARB_texture_compression) {
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ASSERT(ctx->Driver.BaseCompressedTexFormat);
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ASSERT(ctx->Driver.CompressedTextureSize);
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ASSERT(ctx->Driver.GetCompressedTexImage);
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#if 0 /* HW drivers need these, but not SW rasterizers */
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ASSERT(ctx->Driver.CompressedTexImage1D);
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ASSERT(ctx->Driver.CompressedTexImage2D);
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