new texture compression infrastructure

This commit is contained in:
Brian Paul
2002-09-27 02:45:37 +00:00
parent 1a0bfdc8c1
commit 89fb06fcc1
30 changed files with 1420 additions and 767 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.91 2002/09/06 03:20:21 brianp Exp $ */
/* $Id: state.c,v 1.92 2002/09/27 02:45:38 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1041,9 +1041,6 @@ void _mesa_update_state( GLcontext *ctx )
ASSERT(ctx->Driver.CopyTexSubImage2D);
ASSERT(ctx->Driver.CopyTexSubImage3D);
if (ctx->Extensions.ARB_texture_compression) {
ASSERT(ctx->Driver.BaseCompressedTexFormat);
ASSERT(ctx->Driver.CompressedTextureSize);
ASSERT(ctx->Driver.GetCompressedTexImage);
#if 0 /* HW drivers need these, but not SW rasterizers */
ASSERT(ctx->Driver.CompressedTexImage1D);
ASSERT(ctx->Driver.CompressedTexImage2D);