radv: set export_clip_dists for the GS copy shader

This is needed for the next change to correctly compute the VS
output parameters from the shader info pass.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13119>
This commit is contained in:
Samuel Pitoiset
2021-09-30 14:50:31 +02:00
committed by Marge Bot
parent c53a1dff32
commit 89f1117c62
3 changed files with 8 additions and 2 deletions

View File

@@ -3565,6 +3565,9 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,
if (!pipeline_has_ngg) {
struct radv_shader_info info = {0};
if (infos[MESA_SHADER_GEOMETRY].vs.outinfo.export_clip_dists)
info.vs.outinfo.export_clip_dists = true;
radv_nir_shader_info_pass(device, nir[MESA_SHADER_GEOMETRY], pipeline->layout, pipeline_key,
&info);
info.wave_size = 64; /* Wave32 not supported. */