glsl: allow input memory qualifiers for images
ARB_bindless_texture spec allows images to be declared as shader inputs. v2: - put the */ on the following line (Timothy Arceri) Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -274,6 +274,16 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
|
||||
input_layout_mask.flags.q.sample = 1;
|
||||
input_layout_mask.flags.q.smooth = 1;
|
||||
|
||||
if (state->has_bindless()) {
|
||||
/* Allow to use image qualifiers with shader inputs/outputs. */
|
||||
input_layout_mask.flags.q.coherent = 1;
|
||||
input_layout_mask.flags.q._volatile = 1;
|
||||
input_layout_mask.flags.q.restrict_flag = 1;
|
||||
input_layout_mask.flags.q.read_only = 1;
|
||||
input_layout_mask.flags.q.write_only = 1;
|
||||
input_layout_mask.flags.q.explicit_image_format = 1;
|
||||
}
|
||||
|
||||
/* Uniform block layout qualifiers get to overwrite each
|
||||
* other (rightmost having priority), while all other
|
||||
* qualifiers currently don't allow duplicates.
|
||||
|
Reference in New Issue
Block a user