progs/glsl: use ShadersSupported()
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@@ -369,12 +369,9 @@ InitPrograms(void)
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static void
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InitGL(void)
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{
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const char *version = (const char *) glGetString(GL_VERSION);
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if (!ShadersSupported())
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exit(1);
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if (version[0] != '2' || version[1] != '.') {
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printf("Warning: this program expects OpenGL 2.0\n");
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/*exit(1);*/
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}
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printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
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printf("Usage:\n");
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printf(" a - toggle arrays vs. immediate mode rendering\n");
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@@ -400,11 +400,8 @@ InitPrograms(void)
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static void
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Init(GLboolean useImageFiles)
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{
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const char *version = (const char *) glGetString(GL_VERSION);
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if (version[0] != '2' || version[1] != '.') {
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printf("Warning: this program expects OpenGL 2.0\n");
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/*exit(1);*/
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if (!ShadersSupported()) {
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exit(1);
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}
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printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
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