glsl: Calcluate Mesa state slots in front-end instead of back-end

This should be the last bit of infrastructure changes before
generating GLSL IR for assembly shaders.

This commit leaves some odd code formatting in ir_to_mesa and brw_fs.
This was done to minimize whitespace changes / reindentation in some
loops.  The following commit will restore formatting sanity.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@intel.com>
This commit is contained in:
Ian Romanick
2011-01-25 10:41:20 -08:00
parent 92e412e788
commit 89d81ab16c
6 changed files with 117 additions and 73 deletions

View File

@@ -253,6 +253,16 @@ enum ir_depth_layout {
const char*
depth_layout_string(ir_depth_layout layout);
/**
* Description of built-in state associated with a uniform
*
* \sa ir_variable::state_slots
*/
struct ir_state_slot {
int tokens[5];
int swizzle;
};
class ir_variable : public ir_instruction {
public:
ir_variable(const struct glsl_type *, const char *, ir_variable_mode);
@@ -385,6 +395,22 @@ public:
*/
int location;
/**
* Built-in state that backs this uniform
*
* Once set at variable creation, \c state_slots must remain invariant.
* This is because, ideally, this array would be shared by all clones of
* this variable in the IR tree. In other words, we'd really like for it
* to be a fly-weight.
*
* If the variable is not a uniform, \c num_state_slots will be zero and
* \c state_slots will be \c NULL.
*/
/*@{*/
unsigned num_state_slots; /**< Number of state slots used */
ir_state_slot *state_slots; /**< State descriptors. */
/*@}*/
/**
* Emit a warning if this variable is accessed.
*/

View File

@@ -53,6 +53,18 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
var->origin_upper_left = this->origin_upper_left;
var->pixel_center_integer = this->pixel_center_integer;
var->explicit_location = this->explicit_location;
var->num_state_slots = this->num_state_slots;
if (this->state_slots) {
/* FINISHME: This really wants to use something like talloc_reference, but
* FINISHME: ralloc doesn't have any similar function.
*/
var->state_slots = ralloc_array(var, ir_state_slot,
this->num_state_slots);
memcpy(var->state_slots, this->state_slots,
sizeof(this->state_slots[0]) * var->num_state_slots);
}
if (this->explicit_location)
var->location = this->location;

View File

@@ -327,7 +327,43 @@ static ir_variable *
add_uniform(exec_list *instructions, glsl_symbol_table *symtab,
const char *name, const glsl_type *type)
{
return add_variable(instructions, symtab, name, type, ir_var_uniform, -1);
ir_variable *const uni =
add_variable(instructions, symtab, name, type, ir_var_uniform, -1);
unsigned i;
for (i = 0; _mesa_builtin_uniform_desc[i].name != NULL; i++) {
if (strcmp(_mesa_builtin_uniform_desc[i].name, name) == 0) {
break;
}
}
assert(_mesa_builtin_uniform_desc[i].name != NULL);
const struct gl_builtin_uniform_desc* const statevar =
&_mesa_builtin_uniform_desc[i];
const unsigned array_count = type->is_array() ? type->length : 1;
uni->num_state_slots = array_count * statevar->num_elements;
ir_state_slot *slots =
ralloc_array(uni, ir_state_slot, uni->num_state_slots);
uni->state_slots = slots;
for (unsigned a = 0; a < array_count; a++) {
for (unsigned j = 0; j < statevar->num_elements; j++) {
struct gl_builtin_uniform_element *element = &statevar->elements[j];
memcpy(slots->tokens, element->tokens, sizeof(element->tokens));
if (type->is_array()) {
slots->tokens[1] = a;
}
slots->swizzle = element->swizzle;
slots++;
}
}
return uni;
}
static void
@@ -341,8 +377,12 @@ add_builtin_variable(exec_list *instructions, glsl_symbol_table *symtab,
assert(type != NULL);
add_variable(instructions, symtab, proto->name, type, proto->mode,
proto->slot);
if (proto->mode == ir_var_uniform) {
add_uniform(instructions, symtab, proto->name, type);
} else {
add_variable(instructions, symtab, proto->name, type, proto->mode,
proto->slot);
}
}
static void

View File

@@ -994,6 +994,19 @@ update_array_sizes(struct gl_shader_program *prog)
}
if (size + 1 != var->type->fields.array->length) {
/* If this is a built-in uniform (i.e., it's backed by some
* fixed-function state), adjust the number of state slots to
* match the new array size. The number of slots per array entry
* is not known. It seems saft to assume that the total number of
* slots is an integer multiple of the number of array elements.
* Determine the number of slots per array element by dividing by
* the old (total) size.
*/
if (var->num_state_slots > 0) {
var->num_state_slots = (size + 1)
* (var->num_state_slots / var->type->length);
}
var->type = glsl_type::get_array_instance(var->type->fields.array,
size + 1);
/* FINISHME: We should update the types of array

View File

@@ -399,41 +399,16 @@ fs_visitor::setup_uniform_values(int loc, const glsl_type *type)
void
fs_visitor::setup_builtin_uniform_values(ir_variable *ir)
{
const struct gl_builtin_uniform_desc *statevar = NULL;
for (unsigned int i = 0; _mesa_builtin_uniform_desc[i].name; i++) {
statevar = &_mesa_builtin_uniform_desc[i];
if (strcmp(ir->name, _mesa_builtin_uniform_desc[i].name) == 0)
break;
}
if (!statevar->name) {
fail("Failed to find builtin uniform `%s'\n", ir->name);
return;
}
int array_count;
if (ir->type->is_array()) {
array_count = ir->type->length;
} else {
array_count = 1;
}
for (int a = 0; a < array_count; a++) {
for (unsigned int i = 0; i < statevar->num_elements; i++) {
struct gl_builtin_uniform_element *element = &statevar->elements[i];
int tokens[STATE_LENGTH];
memcpy(tokens, element->tokens, sizeof(element->tokens));
if (ir->type->is_array()) {
tokens[1] = a;
}
const ir_state_slot *const slots = ir->state_slots;
assert(ir->state_slots != NULL);
{
for (unsigned int i = 0; i < ir->num_state_slots; i++) {
/* This state reference has already been setup by ir_to_mesa,
* but we'll get the same index back here.
*/
int index = _mesa_add_state_reference(this->fp->Base.Parameters,
(gl_state_index *)tokens);
(gl_state_index *)slots[i].tokens);
/* Add each of the unique swizzles of the element as a
* parameter. This'll end up matching the expected layout of
@@ -441,7 +416,7 @@ fs_visitor::setup_builtin_uniform_values(ir_variable *ir)
*/
int last_swiz = -1;
for (unsigned int j = 0; j < 4; j++) {
int swiz = GET_SWZ(element->swizzle, j);
int swiz = GET_SWZ(slots[i].swizzle, j);
if (swiz == last_swiz)
break;
last_swiz = swiz;

View File

@@ -754,27 +754,8 @@ ir_to_mesa_visitor::visit(ir_variable *ir)
if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
unsigned int i;
const struct gl_builtin_uniform_desc *statevar;
for (i = 0; _mesa_builtin_uniform_desc[i].name; i++) {
if (strcmp(ir->name, _mesa_builtin_uniform_desc[i].name) == 0)
break;
}
if (!_mesa_builtin_uniform_desc[i].name) {
fail_link(this->shader_program,
"Failed to find builtin uniform `%s'\n", ir->name);
return;
}
statevar = &_mesa_builtin_uniform_desc[i];
int array_count;
if (ir->type->is_array()) {
array_count = ir->type->length;
} else {
array_count = 1;
}
const ir_state_slot *const slots = ir->state_slots;
assert(ir->state_slots != NULL);
/* Check if this statevar's setup in the STATE file exactly
* matches how we'll want to reference it as a
@@ -782,21 +763,27 @@ ir_to_mesa_visitor::visit(ir_variable *ir)
* temporary storage and hope that it'll get copy-propagated
* out.
*/
for (i = 0; i < statevar->num_elements; i++) {
if (statevar->elements[i].swizzle != SWIZZLE_XYZW) {
for (i = 0; i < ir->num_state_slots; i++) {
if (slots[i].swizzle != SWIZZLE_XYZW) {
break;
}
}
struct variable_storage *storage;
ir_to_mesa_dst_reg dst;
if (i == statevar->num_elements) {
if (i == ir->num_state_slots) {
/* We'll set the index later. */
storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
this->variables.push_tail(storage);
dst = ir_to_mesa_undef_dst;
} else {
/* The variable_storage constructor allocates slots based on the size
* of the type. However, this had better match the number of state
* elements that we're going to copy into the new temporary.
*/
assert(ir->num_state_slots == type_size(ir->type));
storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
this->next_temp);
this->variables.push_tail(storage);
@@ -808,29 +795,20 @@ ir_to_mesa_visitor::visit(ir_variable *ir)
}
for (int a = 0; a < array_count; a++) {
for (unsigned int i = 0; i < statevar->num_elements; i++) {
struct gl_builtin_uniform_element *element = &statevar->elements[i];
int tokens[STATE_LENGTH];
memcpy(tokens, element->tokens, sizeof(element->tokens));
if (ir->type->is_array()) {
tokens[1] = a;
}
{
for (unsigned int i = 0; i < ir->num_state_slots; i++) {
int index = _mesa_add_state_reference(this->prog->Parameters,
(gl_state_index *)tokens);
(gl_state_index *)slots[i].tokens);
if (storage->file == PROGRAM_STATE_VAR) {
if (storage->index == -1) {
storage->index = index;
} else {
assert(index ==
(int)(storage->index + a * statevar->num_elements + i));
assert(index == storage->index + (int)i);
}
} else {
ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL);
src.swizzle = element->swizzle;
src.swizzle = slots[i].swizzle;
ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src);
/* even a float takes up a whole vec4 reg in a struct/array. */
dst.index++;
@@ -838,7 +816,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir)
}
}
if (storage->file == PROGRAM_TEMPORARY &&
dst.index != storage->index + type_size(ir->type)) {
dst.index != storage->index + ir->num_state_slots) {
fail_link(this->shader_program,
"failed to load builtin uniform `%s' (%d/%d regs loaded)\n",
ir->name, dst.index - storage->index,