util/u_queue: add an option to set the minimum thread priority
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -2203,7 +2203,7 @@ threaded_context_create(struct pipe_context *pipe,
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* from the queue before being executed, so keep one tc_batch slot for that
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* execution. Also, keep one unused slot for an unflushed batch.
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*/
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if (!util_queue_init(&tc->queue, "gallium_drv", TC_MAX_BATCHES - 2, 1))
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if (!util_queue_init(&tc->queue, "gallium_drv", TC_MAX_BATCHES - 2, 1, 0))
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goto fail;
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for (unsigned i = 0; i < TC_MAX_BATCHES; i++) {
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@@ -276,7 +276,7 @@ batch_flush(struct fd_batch *batch)
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fd_batch_reference(&tmp, batch);
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if (!util_queue_is_initialized(&batch->ctx->flush_queue))
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util_queue_init(&batch->ctx->flush_queue, "flush_queue", 16, 1);
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util_queue_init(&batch->ctx->flush_queue, "flush_queue", 16, 1, 0);
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util_queue_add_job(&batch->ctx->flush_queue,
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batch, &batch->flush_fence,
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@@ -890,7 +890,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
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num_compiler_threads = MIN2(num_cpus, ARRAY_SIZE(sscreen->tm));
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if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
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32, num_compiler_threads)) {
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32, num_compiler_threads, 0)) {
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si_destroy_shader_cache(sscreen);
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FREE(sscreen);
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return NULL;
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@@ -305,7 +305,7 @@ amdgpu_winsys_create(int fd, radeon_screen_create_t screen_create)
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(void) mtx_init(&ws->global_bo_list_lock, mtx_plain);
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(void) mtx_init(&ws->bo_fence_lock, mtx_plain);
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if (!util_queue_init(&ws->cs_queue, "amdgpu_cs", 8, 1)) {
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if (!util_queue_init(&ws->cs_queue, "amdgpu_cs", 8, 1, 0)) {
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amdgpu_winsys_destroy(&ws->base);
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mtx_unlock(&dev_tab_mutex);
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return NULL;
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@@ -821,7 +821,7 @@ radeon_drm_winsys_create(int fd, radeon_screen_create_t screen_create)
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ws->info.gart_page_size = sysconf(_SC_PAGESIZE);
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if (ws->num_cpus > 1 && debug_get_option_thread())
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util_queue_init(&ws->cs_queue, "radeon_cs", 8, 1);
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util_queue_init(&ws->cs_queue, "radeon_cs", 8, 1, 0);
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/* Create the screen at the end. The winsys must be initialized
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* completely.
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@@ -342,7 +342,7 @@ disk_cache_create(const char *gpu_name, const char *timestamp,
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* really care about getting things to disk quickly just that it's not
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* blocking other tasks.
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*/
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util_queue_init(&cache->cache_queue, "disk_cache", 32, 1);
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util_queue_init(&cache->cache_queue, "disk_cache", 32, 1, 0);
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/* Create driver id keys */
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size_t ts_size = strlen(timestamp) + 1;
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@@ -147,6 +147,21 @@ util_queue_thread_func(void *input)
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u_thread_setname(name);
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}
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if (queue->flags & UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY) {
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#if defined(__linux__)
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struct sched_param sched_param = {0};
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/* The nice() function can only set a maximum of 19.
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* SCHED_IDLE is the same as nice = 20.
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*
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* Note that Linux only allows decreasing the priority. The original
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* priority can't be restored.
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*/
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pthread_setschedparam(queue->threads[thread_index], SCHED_IDLE,
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&sched_param);
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#endif
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}
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while (1) {
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struct util_queue_job job;
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@@ -197,13 +212,15 @@ bool
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util_queue_init(struct util_queue *queue,
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const char *name,
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unsigned max_jobs,
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unsigned num_threads)
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unsigned num_threads,
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unsigned flags)
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{
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unsigned i;
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memset(queue, 0, sizeof(*queue));
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queue->name = name;
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queue->num_threads = num_threads;
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queue->flags = flags;
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queue->max_jobs = max_jobs;
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queue->jobs = (struct util_queue_job*)
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@@ -42,6 +42,8 @@
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extern "C" {
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#endif
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#define UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY (1 << 0)
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/* Job completion fence.
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* Put this into your job structure.
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*/
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@@ -69,6 +71,7 @@ struct util_queue {
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thrd_t *threads;
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int num_queued;
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unsigned num_threads;
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unsigned flags;
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int kill_threads;
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int max_jobs;
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int write_idx, read_idx; /* ring buffer pointers */
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@@ -81,7 +84,8 @@ struct util_queue {
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bool util_queue_init(struct util_queue *queue,
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const char *name,
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unsigned max_jobs,
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unsigned num_threads);
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unsigned num_threads,
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unsigned flags);
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void util_queue_destroy(struct util_queue *queue);
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void util_queue_fence_init(struct util_queue_fence *fence);
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void util_queue_fence_destroy(struct util_queue_fence *fence);
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